Timerover51
SOC-14 5K
This is derived from another thread.
After having spent a month looking at how it might be done, a realistic seagoing vessel design system similar to the system used in MegaTraveller for vehicle and starship design or the system that appeared in Challenge magazine is not possible. Naval ship design simply does not work that way. Warships are built to one standard, merchant ships to another, except for a period in the late Medieval when Northern European merchant ships made for acceptable warships.
Ptolemy IV built what was apparently a twin-hulled galley about 425 feet long in a stone dry dock. Aside from the size of the dry dock, that is about the limit of length for any wooden ship. By the way, the galley was pretty much immobile.
The Romans had at least one merchant ship of about 1200 tons capacity, which would equate to a displacement of about 2400 tons, with a single mast and single large sail, along with a small bowsprit sail. The ship made one round trip per year carrying grain from Egypt to Rome. Comparable sized ships to this were not built in Northern Europe until the 16th and 17th centuries. The Chinese did build some extremely large wooden ships in the 14th century.
Speed for a sailing ship has so many variables that stating that a vessel has this speed as a top speed is effectively meaningless.
Trying to work from the MegaTraveller ship design sequence is not really doable, as the ship hulls are dimensioned assuming a displacement ton of approximately 14 cubic meters, which equates to about 14 displacement tons wet measure. A 100 ton hull gives you a ship about the size of the frigate USS Constitution, and a 200 ton hull something about the size of HMS Victory. A 1,000 ton hull equates to a full-sized Pre-Dreadnought battleship or a WW2 Liberty Ship. A 5,000 ton hull gets you the IJN Yamato. The Nina and the Pinta, on the other hand, would go about 5 tons MegaTraveller displacment. However, a design system would have to accommodate ships ranging in size from WW2 small landing craft, Greek pentaconters, the Nina and Pinta to the IJN Yamato, current aircraft carriers, the 150,000 ton plus cruise ships and the massive bulk carriers and oil tankers. The size range scale is on the order of 10,000 from smallest to largest.
Probably the best that could be done is something like Traders and Gunboats on a larger scale, with one for oared and sailing ships, and another for metal-hulled steam ships.
Special Supplements were generally for stuff that has too much content for just an article -- they typically ate up the bulk of one issue. Missiles, for example, were a special supplement. Sometimes they can function as teasers to gauge interest in expanded rules.
Seagoing Vessel Design would be a potential Special Supplement that I'd like to see.
After having spent a month looking at how it might be done, a realistic seagoing vessel design system similar to the system used in MegaTraveller for vehicle and starship design or the system that appeared in Challenge magazine is not possible. Naval ship design simply does not work that way. Warships are built to one standard, merchant ships to another, except for a period in the late Medieval when Northern European merchant ships made for acceptable warships.
Ptolemy IV built what was apparently a twin-hulled galley about 425 feet long in a stone dry dock. Aside from the size of the dry dock, that is about the limit of length for any wooden ship. By the way, the galley was pretty much immobile.
The Romans had at least one merchant ship of about 1200 tons capacity, which would equate to a displacement of about 2400 tons, with a single mast and single large sail, along with a small bowsprit sail. The ship made one round trip per year carrying grain from Egypt to Rome. Comparable sized ships to this were not built in Northern Europe until the 16th and 17th centuries. The Chinese did build some extremely large wooden ships in the 14th century.
Speed for a sailing ship has so many variables that stating that a vessel has this speed as a top speed is effectively meaningless.
Trying to work from the MegaTraveller ship design sequence is not really doable, as the ship hulls are dimensioned assuming a displacement ton of approximately 14 cubic meters, which equates to about 14 displacement tons wet measure. A 100 ton hull gives you a ship about the size of the frigate USS Constitution, and a 200 ton hull something about the size of HMS Victory. A 1,000 ton hull equates to a full-sized Pre-Dreadnought battleship or a WW2 Liberty Ship. A 5,000 ton hull gets you the IJN Yamato. The Nina and the Pinta, on the other hand, would go about 5 tons MegaTraveller displacment. However, a design system would have to accommodate ships ranging in size from WW2 small landing craft, Greek pentaconters, the Nina and Pinta to the IJN Yamato, current aircraft carriers, the 150,000 ton plus cruise ships and the massive bulk carriers and oil tankers. The size range scale is on the order of 10,000 from smallest to largest.
Probably the best that could be done is something like Traders and Gunboats on a larger scale, with one for oared and sailing ships, and another for metal-hulled steam ships.