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General Secrets of the Ancients Discussion [SPOILERS]

AlHazred

SOC-12
Knight
So, my Traveller Hero group has finally followed up on hint I left them years ago, and have initiated the Secrets of the Ancients adventure.

SPOILER SPACE
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This is a Classic Traveller campaign, in which I've used a large number of CT scenarios. I'd mentioned early on in the campaign (one of the Rumors from the Annic Nova adventure), that there was a report of K-band radio interference near Komesh, the gas giant in the Boughene system.

Over time, they've come to realize that sometimes, K-band interference seems to indicate the presence of Ancient structures in a system. Of course, that realization coincided with the outbreak of the Fifth Frontier War, which complicates matters.

A recurring foe in the campaign has been a villain named Adam Black. He's shown up under a number of assumed names and identities, generally in cloned bodies. They have come to realize that he is far from a simple crimelord, and that his machinations and conspiracies seem to have some unknown goal. They originally suspected him of being a Zhodani plant, but after a number of encounters have dismissed that possibility.

The AB clones seem to all have a minor psionic ability to communicate mentally with each other when in orbit. AB apparently has minions who also make extensive use of clones; one of them is a usually-cybernetically-enhanced woman with excellent combat abilities, while another is a guy who seems to have cyberpathic abilities (the ability to read and control the "thoughts" of computers).

Most recently, the PCs assaulted what they discovered to be a cloning facility for AB. While there, they got a lot more info on the goals and predilections of Adam Black. This included the idea that he is into Ancient technology; they discovered a ring of gray "stone" which was active briefly before turning off. Unfortunately, the place went before they could do more than see the ring, and now it's buried -- not unattainable, but it would require a lot of effort and time.

Instead, they went to Boughene, and I decided to initiate the Secrets of the Ancients adventure in earnest.

SPOILERS, I REALLY MEAN IT
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In the Mongoose SotA campaign, the descent into Komesh's gas giant atmosphere is actually part 4 of the campaign (called "Descent"). In accordance with the needs of the module, Adam Black is actually an agent of one of Grandfather's children. In fact, some of the data the PCs have stolen (or blown up) in tangling with him were leads the AB clones were collecting to try to locate Grandfather's pocket universe.

I've decided that I'm not really fond of the way SotA combines adventures into one campaign. My plan is to run Descent and part 5, "Otherworld. At the point where they would normally be teleported to Grandfather's space station, I think I'll segue into them exploring the "memories," except they'll be stored in some sort of Ancient computer. I think, instead of the scenario being the PCs in Grandfather's memories, it seems more plausible to me that they explore stored memories, being kept in something like a "psionic hard drive" that the Ancients who served Grandfather used to store their recollections and experiences. While there have been no creatures on the space station to use this system in 50,000 years or more, the memories are still fresh.

As to why the PCs end up in the memories given in the module, I think that Grandfather has "activated" them, so they happen to be the ones "easiest" for untrained users (the PCs) to access. Grandfather is reviewing them for precisely the reason that he has identified his antagonist and is checking records of them.

Does this make sense to everyone? Am I overthinking things?
 
I like it.

Have you ever run The Traveller Adventure campaign? In that one there is a main adventure, the scenarios for which pop up as the players travel from world to world, lots of side adventures and patron encounters.

Your campaign outline sounds similar - dip into SotA but also have other stuff happen. My advice would be to use a rumours matrix - such as the ones found in early CT adventures - patron encounters and the odd mini-adventure.

You don't need to use psionic to explain how the characters end up in a computer simulated VR past/present/future world. Their memories and personalities can be downloaded and run in a simulation of past present and future events with T5 technology.

When you want this phase over the 'new' memories can be uploaded to the original bodies
 
Have you ever run The Traveller Adventure campaign?
I've used the following CT elements in my campaign:
  • Adventure 1-The Kinunir, by Marc Miller (1979)
  • Adventure 2-Research Station Gamma, by Marc Miller (1980)
  • Adventure 3-Twilight's Peak, by Marc Miller (1980)
  • Adventure 6-Expedition to Zhodane, by Marc Miller (1981)
  • Adventure 11-Murder on Arcturus Station, by J. Andrew Keith (1983)
  • Boxed Adventure-Tarsus, by Marc W Miller and Loren K. Wiseman (1983)
  • Double Adventure 1-Shadows, by GDW (1980)
  • Double Adventure 1-Annic Nova, by GDW (1980)
  • Double Adventure 2-Mission on Mithril, by Marc Miller (1980)
  • Double Adventure 2-Across the Bright Face, by Marc Miller (1980)
  • The Traveller Adventure Patron Encounter-Moving Day
  • The Traveller Adventure Exotic Encounter-Charter to Cratersea (highly variant)
  • The Traveller Book-Exit Visa (half of my campaign opener)
  • 76 Patrons 2-6 Players-6 Noble (the other half of my campaign opener)
  • 76 Patrons 2-6 Players-13 Courier
  • 76 Patrons 5-12 Players-19 Clerk (with four-armed screaming poo-flinging man-sized howler monkeys - it was glorious!)
  • 76 Patrons 5-12 Players-20 Peasant, Clerk
  • 76 Patrons 5-12 Players-34 Noble
  • 76 Patrons 9 or more Players-43 Smuggler, Speculator
  • JTAS #01 Amber Zone-Rescue On Ruie
  • JTAS #05 Amber Zone-Foodrunner
  • JTAS #13 Amber Zone-Lockbox
  • White Dwarf #57-Skyrig
  • Traveller's Digest #09 Grand Tour-Shoot-Out at Shudusham, by Gary L. Thomas
  • FASA A2 Action Aboard-Adventures on the King Richard

My advice would be to use a rumours matrix - such as the ones found in early CT adventures - patron encounters and the odd mini-adventure.
Yeah, I should have done that before they went into the gas giant...
 
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