If you're happy with what's in the book then check out this post from Jamie Chambers about GM screen and deck plans coming next month: RPG Net postOriginally posted by Scarecrow:
Just flicking through the Serenity RPG.
Go'ram! Now them's deckplans! Yeeeehaw!
Crow
Oh yes! They're lovely. I'm sure I've seen them before but I'd forgotten about them. It's a nice balance. Not too photographic (like mine) so that they print clearly but not so simple that they are dull to look at. Very similar to what Paul Lesack does, I think.Originally posted by Sigg Oddra:
They remind me a bit of the Future Armada series:
http://www.blackwyrm.com/Products.htm
That's very muhc like most d20 rules for vehicles/starships. T20 is a little unusual in that respect - most games figured that if you had already taken the time to learn how a character works, then making the starships interact in the same ways (at least for combat) made sense too.Originally posted by Scarecrow:
I've just been studying the Serenity ship-building rules. Heavens, they're sweet! The ship is treated like a character and even has the same stats as PCs (though interpreted differently, naturally). I really like that idea. Anything that makes the ship feel like part of the group and not just another piece of equipment is just dandy in my book. They're very vague on volumes too which gives the deckplan designer a lot more freedom to be creative with space.
Bummer. I guess that's where the missing Droyne paper figures have gone.Originally posted by Scarecrow:
Didn't want to start a new thread for this, so I thought I'd tag it on to the end of this one.
I've just been studying the Serenity ship-building rules.