• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.

Ship Design

I need some help with ship designing. How much tonnage should be allocated for common areas (kitchens, refreshers, exercise rooms, etc...) for a 100 ton ship?
 
Assuming you're talking about MgT1e, none, as it is included in the stateroom space, but you can install more as luxuries (see luxuries entry in page 110 of the main book).

In High Guard there are more options, as brieffing rooms, libraries, etc
 
I would say it's not so much a question of how many tons per 100 ton hull, but how many tons per person. How many people are giong to be aboard?


The "staterooms" are all that is absolutely necessary. Extra common areas are an optional extra to make the ship less cramped. MgT2 suggests 25% extra, i.e. 1 ton for each stateroom.

Note that the "staterooms" includes some common areas. When drawing deck plans you really only have to keep track of roughly how many tons are devoted to crew spaces total, you can draw as many or as few rooms as you desire.
 
Assuming you're talking about MgT1e, none, as it is included in the stateroom space, but you can install more as luxuries (see luxuries entry in page 110 of the main book).

In High Guard there are more options, as brieffing rooms, libraries, etc

Thanks!
 
The "staterooms" are all that is absolutely necessary. Extra common areas are an optional extra to make the ship less cramped. MgT2 suggests 25% extra, i.e. 1 ton for each stateroom.

Technically, a stateroom is all that's needed for TWO people.
You can (non-commercially) use double occupancy.
 
When drawing deck plans I use six of the eight squares allocated to a stateroom for the room itself, which gives me two squares per stateroom to allocate to common areas.
 
When drawing deck plans I use six of the eight squares allocated to a stateroom for the room itself, which gives me two squares per stateroom to allocate to common areas.

I tend to use 4 of the 8. I'll note that many of Bill Keith's designs, the deck height is 2.1m, not 3... so 4 Td is 56kl/4.725kl for 12 squares per SR. (2.9629629629629632 squares per Td. He seems to round up to 3).


I discovered this by trying to cram Bill's deckplans from S7 into the listed dimensions within Sketchup. The Type S pretty much ONLY works as drawn at 2-2.2 m deck-to-deck.
 
When drawing deck plans I use six of the eight squares allocated to a stateroom for the room itself, which gives me two squares per stateroom to allocate to common areas.

IIRC CT assumed half of the tonnage was the stateroom itself, while the other half was corridor and common areas...
 
IIRC CT assumed half of the tonnage was the stateroom itself, while the other half was corridor and common areas...
I don't think it was ever that specific.

LBB2 said:
When allocating space within the ship for deck plans, assume that only a portion of stateroom tonnage must actually be in staterooms; the remainder should be used for common areas and other accomodations for the crew.
 
Checking through the deck plans in CT Traders and Gunboats et al most staterooms are between four and six squares in size. MgT deck plans appear to reflect this too.
 
CT was more or less specific about how much stateroom tonnage was the room itself depending on where you looked.

More specific:
CT:HG p33 said:
Staterooms require four tons at a cost of Cr500,000 per stateroom. Staterooms actually average about two tons, but the additional tonnage is used to provide corridors and access ways, as well as galley and recreation areas.

Less:
LBB2 p21 said:
When allocating space within the ship for deck plans, assume that only a portion of stateroom tonnage must actually be in staterooms; the remainder should be used for common areas and other accomodations for the crew
 
I noticed under "Luxuries" (page 110 of Core Rules), tonnage includes air refreshers, passageways, mess halls, crew lounges and other living spaces, it is often cramped and uncomfortable. But other than "Steward" skill, doesn't explain how luxuries (100,00 credits per ton) improves the living spaces.
 
... doesn't explain how luxuries (100,00 credits per ton) improves the living spaces.

It's entirely up to you. It can be a small wet bar, an olympic swimming-pool, or anything to keep crew and passengers happy.

Given that it can replace Stewards things like automated dining rooms, laundromats, and cleaning robots spring to mind.

Given that it alleviates cramped living quarters, just some open space, like a lounge or hydroponic garden might apply.


I see it as a catch-all to simply enlarge or improve living quarters aboard. The cost is similar to the regular stateroom (per ton).
 
CT was more or less specific about how much stateroom tonnage was the room itself depending on where you looked.

More specific:
CT:HG p33 said:
Staterooms require four tons at a cost of Cr500,000 per stateroom. Staterooms actually average about two tons, but the additional tonnage is used to provide corridors and access ways, as well as galley and recreation areas.

TY. I was sure about having read it but couln't find it....
 
It's entirely up to you. It can be a small wet bar, an olympic swimming-pool, or anything to keep crew and passengers happy.

Given that it can replace Stewards things like automated dining rooms, laundromats, and cleaning robots spring to mind.

Given that it alleviates cramped living quarters, just some open space, like a lounge or hydroponic garden might apply.


I see it as a catch-all to simply enlarge or improve living quarters aboard. The cost is similar to the regular stateroom (per ton).

And don't forget recreational facilities (from tableboard or computer games to gym, gallery, etc, depedning on the total volumen devoted).

In a 100 dton ship, I'd assume the small wet bar, a small zone for games or other hobbies, maybe a billiard pool, but little else (and the olympic pool is out of question, of course ;))
 
The ratio of private to public space could very well be a commercial, cultural and/or customer base decision.


Some travellers probably like eating/recreation/social activities, others would want larger personal quarters or even eat/stay in, be xenophobic and definitely stay in-room, or exult in stateroom space luxury.


Serve an anti-social part of space and it may need to be all stateroom, service social planets and the reverse sells better.



For alien species you may need to have nothing BUT stateroom for their unique atmospheric, gravitic and culinary needs.



There could also be nuanced fares and rooms- steerage 1 ton spaces with communal restrooms and vending/minimal prep for the other ton, 2-ton private/2-ton public as noted for generic, 6-ton with a 3/3 split for high+ passage only at Cr15000 and 8-ton suites at Cr20000 per (CT pricing for examples, translate as you will for MgT2E).
 
You can get creative with available volume in regard to crew quartering and access ways.

If your crew and passengers are mostly Hobbits, you can lower the ceiling.
 
Back
Top