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Ship of the week

Murph

SOC-14 1K
I'll start. Here is a ship I designed using High Guard. You are welcome to use or modify it to your tastes.

Sir Richard Cochrane class destroyer
Tonnage: 8,500
Crew: 80
Marine Compliment: 50 (reinforced platoon)
Performance: Jump 4, 6 G, power C
Fuel: 2,300 tons
Armament: 4x 50 ton missile bays, 30 triple laser turrets, 10 double fusion turrets, 5 PA bays
Armor: Class A
Cargo/Magazines: 100 tons
Ships Vessels: 2x cutter, 1x pinnace
Hull shape: Sphere
Entered Service: 1102

The Cochrane class is designed mostly for show the flag, and anti-piracy patrols. The Marines travel in the two cutters, and are equipped to deal with most smaller threats. Often acts as a flagship for destroyer flotillas and squadrons.
 
<BLOCKQUOTE>quote:</font><HR>Originally posted by Murph:
I'll start. Here is a ship I designed using High Guard. You are welcome to use or modify it to your tastes.
<HR></BLOCKQUOTE>

Okay, I hate to say this, but this bird just won't fly. You're something like 800 tons over, you've got too many weapons onboard, and about 20% too much power (maybe not a bad thing though). I've taken the liberty of redesigning her (hopefully keeping the overall intent and feel) to make her legal


Ship: Sir Richard Cochrane
Class: Sir Richard Cochrane
Type: Destroyer
Architect: Murph
Tech Level: 15

USP
DD-H546AJ3-500000-99209-0 MCr 6,456.598 8.5 KTons
Bat Bear 315 4 Crew: 131
Bat 315 4 TL: 15

Cargo: 117.000 Fuel: 4,250.000 EP: 850.000 Agility: 6 Marines: 50
Craft: 2 x 20T Cutter, 1 x 40T Pinnace
Fuel Treatment: Fuel Scoops and On Board Fuel Purification

Architects Fee: MCr 64.566 Cost in Quantity: MCr 5,165.278


Detailed Description

TONNAGE
8,500.000 tons standard, 119,000.000 cubic meters, Sphere Configeration

CREW
15 Officers, 66 Ratings, 50 Marines

ENGINEERING
Jump-4, 6G Manuever, Power plant-10, 850.000 EP, Agility 6

AVIONICS
Bridge, Model/9fib Computer

HARDPOINTS
4 50-ton bays, 45 Hardpoints

ARMARMENT
4 50-ton Missile Bays (Factor-9), 30 Triple Beam Laser Turrets in 3 Batteries (Factor-9), 10 Dual Fusion Gun Turrets in 1 Battery (Factor-9), 5 Particle Accelerator Turrets in 5 Batteries (Factor-2)

DEFENCES
Armoured Hull (Factor-5)

CRAFT
2 20.000 ton Cutters (Crew of 1), 1 40.000 ton Pinnace (Crew of 1)

FUEL TREATMENT
On Board Fuel Scoops, On Board Fuel Purification Plant

COST
MCr 6,521.164 Standard, MCr 5,165.278 in Quantity, Architects Fee MCr 64.566

CONSTRUCTION TIME
157 Weeks Singly, 126 Weeks in Quantity
 
<BLOCKQUOTE>quote:</font><HR>Originally posted by Murph:
Thanks, I found it in some old notes of mine, so some of the figures might have been suspect.<HR></BLOCKQUOTE>

She's a nice ship, I'd tweek the battery arrangement, maybe add a nuke damper and dump some of the lasers in favour of sandcasters (thats just my design style though).

Mind you, if anything this big appeared in my games I wouldn't bother with the stats. It would simply be "you see an eight and a half thousand ton destroyer. She's calling for surrender. Do you comply or do you die?" :*>
 
That's true. I have a design (from early '80s) for a 45,000 ton battle cruiser which actually carries a battalion of marines and should more properly be called an intervention cruiser. It was designed to drop a reinforced marine battalion on trouble spots and then provide cover fire. I'll post here rsn.
 
This is how I'd modify her. I've dropped the armour a bit more (its still sufficent to prevent surface explosions turning into interior explosions), replaced 20 of the lasers with sandcasters (cheaper and still effective defence against missiles) and added a nuke damper and meson screen. You end up with a slightly cheaper ship with the same offensive power and improved defenses


Ship: Sir Richard Cochrane
Class: Sir Richard Cochrane
Type: Destroyer
Architect: Murph
Tech Level: 15

USP
DD-H546AJ3-477700-99409-0 MCr 6,372.848 8.5 KTons
Bat Bear 5 111 4 Crew: 138
Bat 5 111 4 TL: 15

Cargo: 158.000 Fuel: 4,250.000 EP: 850.000 Agility: 6 Marines: 50
Craft: 2 x 20T Cutter, 1 x 40T Pinnace
Fuel Treatment: Fuel Scoops and On Board Fuel Purification

Architects Fee: MCr 63.728 Cost in Quantity: MCr 5,098.278


Detailed Description

TONNAGE
8,500.000 tons standard, 119,000.000 cubic meters, Sphere Configeration

CREW
16 Officers, 72 Ratings, 50 Marines

ENGINEERING
Jump-4, 6G Manuever, Power plant-10, 850.000 EP, Agility 6

AVIONICS
Bridge, Model/9fib Computer

HARDPOINTS
4 50-ton bays, 45 Hardpoints

ARMARMENT
4 50-ton Missile Bays (Factor-9), 10 Triple Beam Laser Turrets in 1 Battery (Factor-9), 10 Dual Fusion Gun Turrets in 1 Battery (Factor-9), 5 Particle Accelerator Turrets in 1 Battery (Factor-4)

DEFENCES
20 Triple Sandcaster Turrets in 5 Batteries (Factor-7), Nuclear Damper (Factor-7), Meson Screen (Factor-7), Armoured Hull (Factor-4)

CRAFT
2 20.000 ton Cutters (Crew of 1), 1 40.000 ton Pinnace (Crew of 1)

FUEL TREATMENT
On Board Fuel Scoops, On Board Fuel Purification Plant

COST
MCr 6,436.576 Standard, MCr 5,098.278 in Quantity, Architects Fee MCr 63.728

CONSTRUCTION TIME
157 Weeks Singly, 126 Weeks in Quantity
 
I like your design. It works, since the Cochrane class was used to bounce parties back into line when they got a little out of control.
 
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