ArcaneFlash
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Okay, I've done a search and can't find the answer. What is a conversion of Ship weapons damage against vehicles and personnel? Beam Laser does 1d6 ship damage would do what against a Grav tank?
Okay, I've done a search and can't find the answer. What is a conversion of Ship weapons damage against vehicles and personnel? Beam Laser does 1d6 ship damage would do what against a Grav tank?
HOWEVER....
Page 151 of the core rules states that "...characters may find themselves using ship-scale weapons on smaller vehicles or even people. Starship weapons are incredibly powerful and destructive -- multiply the damage from starship weapons by 50 to get the damage in personal-scale terms."
So that tells me that your Beam Laser might do 1d6 x 50 points of damage against a Grav Tank. Depending on the size of that Tank, that is.
When the text says "smaller" vehicles, I assume that means smaller than 10 tons, which is the conventional minimum size for typical small craft.
Soooo... if your Grav Tank is 10 tons, maybe it just gets 1d6 points of damage, but if it's 5 tons, it receives 1d6 x 50 points?
But I'm sure I've seen 4 : 4 : 4 somewhere.
That human is hiding inside the bunker at Navarone*?Hmmmm That 9 pound gun hitting a wooden wagon (vehicle of the day) wagon=:toast: human=jelly
Why bother to figure a 500lb - 2000lb projectile?
As this thread is discussing damage, the only weapon available in the Supplement 5-6 Vehicle design handbook for ships to carry prior to Tech Level 5 is a 9 pound smoothbore cannon, which is available at Tech Level 3. According to the rule book, Tech Level 3 equates to the early 19th century, while Tech Level 4 equates to the late 19th and early 20th century.
Now, by 1861, the US Navy was casting 11 inch Dahlgrens firing a 166 pound solid shot or 136 pound shell, and by 1865, the US was producing 15 inch Dahlgren and Rodman guns firing a 440 pound solid shot and a 352 pound shell, along with a few 20 inch Rodmans firing a 1,080 pound solid shot. The English built the HMS Inflexible with 16 inch muzzle-loading rifles firing a 1,684 pound shell in 1873, mainly to counter the Italian ships Italia and Lepanto, which were carrying 17.72 inch muzzle-loading rifles (also built in England) firing a 2,000 pound projectile.
How does one scale damage up from a 9 pounder to this size of weapon, all of which were carried by ships? For that matter, the standard heavy naval gun from about 1650 onwards was a 32 pounder, with some use of a 42 pounder.
Hmmmm That 9 pound gun hitting a wooden wagon (vehicle of the day) wagon= human=jelly
Why bother to figure a 500lb - 2000lb projectile?
Hmmmm That 9 pound gun hitting a wooden wagon (vehicle of the day) wagon=:toast: human=jelly
Why bother to figure a 500lb - 2000lb projectile?
9 pounders were actually quite common ship guns in the early and mid 18th century, on lighter vessals (i.e. 5th rate, 6th rate and unrated ships), and were a calbire also used on land, so it's not unreasonable for them to be inlcuded as the "example" smoothbore cannon. I don't have my copy of the MGT central supply Catalogue handy (it's several time zones distant right now), but it may be possible to "down tech" a TL4 12-inch cannon (i know they have them in thier, and rules for building stuff at a lower tech level in the same book.)
edit: though i admit "go buy another book" is hardly the best answer.......
to give some context, the HMS Inflexible timerover mentioned had a armour belt of 24 inches of iorn, backed up by 17 inches of teak to absorb shock and splinters.
Thats what they needed those really big guns for.
I am not firing the 9 pounder at wagons, but ships, and a 9 pound round shot hitting 2 inches of wrought iron backed by say 8 inches of seasoned oak or yellow pine makes the round shot either cast iron toothpicks or an iron ice cream cone. Firing a 9 pounder at the USS Constitution was a serious waste of powder.
clarificationtheir is a clarifying example in Book 1: mercenary (i think). it shows a example of a bunch of personnel scale weapons (up to FGMPs and a Battle Dress mounted AT gun) fireing at a starship. what they did was ad up all the damage at personnel scale, then devide that value by 50 to get starship scale (ie 6d6+10d6+ 8d6+12d6= 250 points damage= 5 points starship scale).
Book 1 Mercenary page 73 said:Every additional ground weapon beyond the first can add half its damage dice to the total before dividing the total by 50 in order to calculate damage.