Only recently I have started to realize how useful computers are in LBB2 space combat, with massive modifiers to the to-hit roll and even larger modifiers to the enemy's to-hit roll. So there is the disadvantage of the Fighter - with only 1 ton of excess space, it can have a Model/2bis computer installed for MCr18, which has a capacity of 6. This may run the following load:
Target (1) - required by turret
Launch (1) - required to launch missiles OR Return Fire (1) for a laser fighter
Predict-5 (2) - for +3 to-hit
Manouver/Evade-5 (2) - for -Ship's Boat skill to enemy attack rolls
So, at a total cost of MCr54 (laser) or MCr56.25 (three missile racks) the fighter can launch its missiles or shoot its laser at +3, and, given a good pilot (Ship's Boat 2), be at -2 to be hit.
Now enter the ship's boat. With 13.7 tons of excess space, it can have a Model/4 computer installed for MCr30, which has a capacity of 8/15. This may run the following load (rotating offensive and defensive programs between combat phases):
Target (1) - required by turret
Launch (1) - required to launch missiles
Return Fire (1) to shoot lasers back
Predict-5 (2) - for +3 to-hit
Manouver/Evade-6 (3) for -5 (!!!) to enemy attack rolls
Gunner Interact (1) - for +Gunner skill to hit
Select-3 (1) - allows to choose target subsystem
Anti-Missile (2) - for anti-missile defensive fire
ECM (3) - allows a roll to explode incoming missiles
So, at a total cost of MCr74.5 (laser and two missile racks) the ship's boat can shoot its missiles and its laser at +3 (or even +5 total with a gunner with Gunnery-2), and, be at -5 to be hit; it may also return fire when shot with lasers, select the enemy's sub-system to be hit, shoot at missiles defensibly and roll to explode incoming missiles.
Now, imagine a carrier with Ship's Boats - essentially heavy fighters which can hit very easily, are very difficult to hit, and are equipped with the best electronics around.
EDIT: And yes, both are EXPENSIVE. But in this role they are weapons of war employed by interstellar (or, at least, planetary) states. A contemporary F-22 costs $150 million, so costs are comparable.
Target (1) - required by turret
Launch (1) - required to launch missiles OR Return Fire (1) for a laser fighter
Predict-5 (2) - for +3 to-hit
Manouver/Evade-5 (2) - for -Ship's Boat skill to enemy attack rolls
So, at a total cost of MCr54 (laser) or MCr56.25 (three missile racks) the fighter can launch its missiles or shoot its laser at +3, and, given a good pilot (Ship's Boat 2), be at -2 to be hit.
Now enter the ship's boat. With 13.7 tons of excess space, it can have a Model/4 computer installed for MCr30, which has a capacity of 8/15. This may run the following load (rotating offensive and defensive programs between combat phases):
Target (1) - required by turret
Launch (1) - required to launch missiles
Return Fire (1) to shoot lasers back
Predict-5 (2) - for +3 to-hit
Manouver/Evade-6 (3) for -5 (!!!) to enemy attack rolls
Gunner Interact (1) - for +Gunner skill to hit
Select-3 (1) - allows to choose target subsystem
Anti-Missile (2) - for anti-missile defensive fire
ECM (3) - allows a roll to explode incoming missiles
So, at a total cost of MCr74.5 (laser and two missile racks) the ship's boat can shoot its missiles and its laser at +3 (or even +5 total with a gunner with Gunnery-2), and, be at -5 to be hit; it may also return fire when shot with lasers, select the enemy's sub-system to be hit, shoot at missiles defensibly and roll to explode incoming missiles.
Now, imagine a carrier with Ship's Boats - essentially heavy fighters which can hit very easily, are very difficult to hit, and are equipped with the best electronics around.
EDIT: And yes, both are EXPENSIVE. But in this role they are weapons of war employed by interstellar (or, at least, planetary) states. A contemporary F-22 costs $150 million, so costs are comparable.