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Ships of Gateway #4 - AK109 Ketch

AndreaV

SOC-13
This is the latest in my ongoing (and unofficial) series of ships for T20. The focus is on ships that are likely to be used or encountered in adventures. All ships are designed using High Guard Shipyard software


Ship: Lucky Seven
Class: AK109
Type: Ketch
Architect: Andrew Moffatt-Vallance
Tech Level: 9

USP
AK-1611111-000000-00000-0 MCr 33.100 100 Tons
Bat Bear Crew: 2
Bat TL: 9

Cargo: 40.000 Passengers: 4 Fuel: 11.000 EP: 1.000 Agility: 1
Fuel Treatment: Fuel Scoops

Architects Fee: MCr 0.331 Cost in Quantity: MCr 26.480


Detailed Description

TONNAGE
100.000 tons standard, 1,400.000 cubic meters, Flatterned Sphere Configeration

CREW
Pilot, Medic

ENGINEERING
Jump-1, 1G Manuever, Power plant-1, 1.000 EP, Agility 1

AVIONICS
Bridge, Model/1 Computer

HARDPOINTS
1 Hardpoint

ARMARMENT
None

DEFENCES
None

CRAFT
None

FUEL
11.000 Tons Fuel (1 parsecs jump and 30 days endurance)
On Board Fuel Scoops, No Fuel Purification Plant

MISCELLANEOUS
5.0 Staterooms, 40.000 Tons Cargo

COST
MCr 33.431 Singly (incl. Architects fees of MCr 0.331), MCr 26.480 in Quantity

CONSTRUCTION TIME
38 Weeks Singly, 30 Weeks in Quantity

COMMENTS
The design of the AK series of Ketches is extremely old. Examples were built during the Long Night, but it is not known for certain exactly when the first was built. According to legend, the type was originally designed to meet the needs of the first Terran Free Traders before the Interstellar Wars. This longevity is probably the type's most lasting legacy. The AK's have found their market niche and few, if any, ships can compete with them in it.

The basic philosophy behind the AK series is simple: pickup the small and irregular loads that aren't economic for larger, more established carriers. In this role, it excels perhaps like no other ship can. Capable of being operated by just one man, with minimal expenses an AK can turn a profit on a run where a larger ship would struggle.

Curiously, the AK series are also popular as subsidised merchants. Often a world or group of worlds passed by by the established trade routes will subsidise a few AKs to maintain at least minimal contact. The type is also popular with fledgling independents. Many established Free Trader captains have got their start on the type.

As might be expected of such a long lasting and ubiquitous type, there are many variants of the AK type. The most popular are the AK109 (see above) and the AK111 which sacrifices 15 tons of cargo space in exchange for jump 2 capacity.
 
Here are the stats for the Golf Ball. I think you will find that they are very similar to the others that have been posted. Also someone noted that these ships would be very modular so that they would all be somewhat difforent, this was on my mind wile I was doing the design. If someone wanted to do a variation on this design and has CC2 I could be persuaded to send them a copy of the .fcw file.

Ship: Muligan Class: Golf Ball
Type: freighter Architect: Peter Vernon
Tech Level: 15

USP
A-1511111-000000-00000-0 MCr 24.600 100 Tons
Bat Bear Crew: 1
Bat TL: 15

Cargo: 54 Fuel: 11 EP: 1 Agility: 1
Fuel Treatment: Fuel Scoops

Architects Fee: MCr 0.246 Cost in Quantity: MCr 19.680
-------------------------------------------------------------------
Detailed Description
(High Guard Design)

HULL
100.000 tons standard, 1,400.000 cubic meters, Sphere Configuration

CREW
Pilot

ENGINEERING
Jump-1 (1 Dton), 1G Manuever (1 Dton), Power plant-1 (1 Dton),
1.000 EP, Agility 1

AVIONICS
Bridge (20 Dton), Model/1 Computer (1 Dton)

HARDPOINTS
1 Hardpoint (1 Dton)

ARMAMENT
1 None Empty Turret

DEFENCES
None

CRAFT
None

FUEL
11 Tons Fuel (1 parsecs jump and 28 days endurance)
On Board Fuel Scoops, No Fuel Purification Plant

MISCELLANEOUS
2 Staterooms (8 Dton), 54 Tons Cargo

USER DEFINED COMPONENTS
None

COST
MCr 24.846 Singly (incl. Architects fees of MCr 0.246),
MCr 19.680 in Quantity

CONSTRUCTION TIME
38 Weeks Singly, 30 Weeks in Quantity

COMMENTS
 
but interesting, none the less. It does point up the fact that, in the vast majority of these design systems, the bits you fit together into a design are still just a list of bits unless you attach some color, deckplans, pictures, etc.
 
Speaking of which, I was sufficiently inspired by the muligan to create a 3-D model of it. Currently the landing gear are giving me a bit of trouble. I'll post some pics when I'm happy with it.
 
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