For a long while I have been slightly dissatisfied with the way skill points work. There are two issues really.
1st some classes get two few in my opinion. Marines get only 2 per level + bonus while academics get 8 + Bonus. I realize that a marine gets lots of advantages in terms of combat and stamina points, but in real life to be a successful marine it takes more than being tough and shooting straight. There are lots of skills needed.
My second issue is the linear nature of the skill system. A class like academic gets so many kill points they can get the equivalent of several PHD’s and be an expert in many fields.
Now skills are very important in a game like T20 and character with too high a level can do almost anything. Other characters can do almost nothing except fight.
I know that multiclassing can solve some of the issues, but does not always fit into every character concept. Here are some changes I am thinking about.
Upping the minimum number of skill points per level to 3 or maybe 4.
Second I would up the skill point cost at higher ranks, that way the more you learn about a topic, the harder it is to get better.
1-5 ranks 1 point per rank
6-10 ranks 2 points per rank
10-15 ranks 3 points per rank
Cross class still double at each respective level.
I am unsure if I would apply this to all skills or just cascade skills like P/ K/ and T/
Has anyone tried this out anything like this in there own games? How did it work out?
Or am I just opening a can of worms that is better left sealed.
1st some classes get two few in my opinion. Marines get only 2 per level + bonus while academics get 8 + Bonus. I realize that a marine gets lots of advantages in terms of combat and stamina points, but in real life to be a successful marine it takes more than being tough and shooting straight. There are lots of skills needed.
My second issue is the linear nature of the skill system. A class like academic gets so many kill points they can get the equivalent of several PHD’s and be an expert in many fields.
Now skills are very important in a game like T20 and character with too high a level can do almost anything. Other characters can do almost nothing except fight.
I know that multiclassing can solve some of the issues, but does not always fit into every character concept. Here are some changes I am thinking about.
Upping the minimum number of skill points per level to 3 or maybe 4.
Second I would up the skill point cost at higher ranks, that way the more you learn about a topic, the harder it is to get better.
1-5 ranks 1 point per rank
6-10 ranks 2 points per rank
10-15 ranks 3 points per rank
Cross class still double at each respective level.
I am unsure if I would apply this to all skills or just cascade skills like P/ K/ and T/
Has anyone tried this out anything like this in there own games? How did it work out?
Or am I just opening a can of worms that is better left sealed.