Originally posted by weasel fierce:
Being a bit of a collector, and T20 is the only version of Traveller I still dont own.
Im not a big D20 fan, but if there's anything neat or not before seen in T20, I'd be willing to pick it up.
So whats in there ? Whats new ?
Not a whole lot is new. It's largely CT plugged into the D20 system. In fact, starship stats and UPPs are almost directly portable.
The mechanics are translated to D20, with appropriate tweaks (for example, the stamina/lifeblood system makes characters quite a bit more vulnerable than the D20 HP system). There is a lifepath system that gives you the "random generation" feel to unltimately d20-esque character build.
I think that the way the skills and feats adaptation work makes more sense than the CT/MT take on skills, but if you aren't a d20 fan, you might not agree.
The starship combat system ended up pretty slick, and the planet generation system allows scouts-like details with less tabulation, but the planet generation still carries forward both the problems of and compatability with the CT planet stats.
How does it work out setting wise ? Is it third imperium or something else ?
There isn't much setting in the corebook itself. There are things like the CT races and such, but much like the original LBBs, its much more system than setting.
The default setting for T20 -- as depicted in the Gateway to Destiny book -- is the Gateway Domain (ley sector, glimmerdrift, gateway, and crucis margin, using canon stats on the de-canonized Judges Guild material) during the time of the Solomani Rim War. So it's not on the war front, but there's plenty of room for espionage and black ops away from the war front.