I'm in the first-concept stages of designing a solo adventure for CT.
The mechanics would be similar to "Marooned Alone"; a combination of random event tables plus a series of specific encounters leading to multiple paragraph-based options. I'm hoping to make it complex enough to allow multiple replays.
My initial thought for the plot was to have a small group of mercenaries trapped behind enemy lines and fighting to reach the starport; similar to the "Pursue and Destroy" scenario from JTAS number 7.
I'm hoping to gauge player interest level and also to solicit input on alternative plot ideas so any constructive input would be appreciated.
Regards
The mechanics would be similar to "Marooned Alone"; a combination of random event tables plus a series of specific encounters leading to multiple paragraph-based options. I'm hoping to make it complex enough to allow multiple replays.
My initial thought for the plot was to have a small group of mercenaries trapped behind enemy lines and fighting to reach the starport; similar to the "Pursue and Destroy" scenario from JTAS number 7.
I'm hoping to gauge player interest level and also to solicit input on alternative plot ideas so any constructive input would be appreciated.
Regards