Apparition
SOC-12
I am about to run a new campaign tomorrow, so I decided to refresh my knowledge of the rules....and I dont know how I missed this the first time.
" Overcharging a thruster plate to increase a ship's agility"
" Overcharging a powerplant to get extra output"
These are descriptions of the various engineering specialties in the skill section. There is no mention, however, of any of this anywhere else in the book as far as I can tell. I also notice that in space combat, it lists drive systems as a station thet players can fill, yet gives no description on exactly what they could do there. Damage is covered by damage control, so one must assume that they can do something to tweak those systems, yet there are no rules anywhere that I could find to cover this. Hell, there are like three or four actions that the ships "senso operator" can perform, and the is not even listed as a valid crew position. Is there something I am missing?
I love the idea that you can squeeze more out of your ship then the manufacturer advertises with some good skills and creative players. I feel there needs to be at least some baseline examples however to go off of. Being an engineering student, I know what generally happens to a system when you overclock it, but how does that translate to game rules? Any opinions, or actual rules I have overlooked, would be hugely appreciated before I have to go deal with those pesky players tommorow
" Overcharging a thruster plate to increase a ship's agility"
" Overcharging a powerplant to get extra output"
These are descriptions of the various engineering specialties in the skill section. There is no mention, however, of any of this anywhere else in the book as far as I can tell. I also notice that in space combat, it lists drive systems as a station thet players can fill, yet gives no description on exactly what they could do there. Damage is covered by damage control, so one must assume that they can do something to tweak those systems, yet there are no rules anywhere that I could find to cover this. Hell, there are like three or four actions that the ships "senso operator" can perform, and the is not even listed as a valid crew position. Is there something I am missing?
I love the idea that you can squeeze more out of your ship then the manufacturer advertises with some good skills and creative players. I feel there needs to be at least some baseline examples however to go off of. Being an engineering student, I know what generally happens to a system when you overclock it, but how does that translate to game rules? Any opinions, or actual rules I have overlooked, would be hugely appreciated before I have to go deal with those pesky players tommorow