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Sophont Conversion: Llellewyloly

Murdoc

SOC-12
This is my first crack at the Sophont rules, and a conversion to boot. I tried to pull in as much canon info as I could find, but I had to fill in a lot of blanks, so if there is something canon that contradicts something here, please mention it. I also tried to fill in those blanks with straight rolls as often as possible, but some things had to be changed to make sense. Overall I'm happy with the result, let me know if you are. The main thing I'd like to change is Training as C5, I'd prefer Education myself. What do you think? I'd also prefer it if they had Perception or Awareness, but only because I like those senses, no real reason related to them of course. I also fudged a roll that made them deaf, because I thought that they were too much like Hivers already and I didn't want another radially-symmetrical tentacle race having to hand-gesture me. Unless they had an Awareness of Perception-based language, now there's a interesting possibility... (hard to role-play with other races though.)

I'll present the stats in the order I made them in the rules. I did skip the gender chart stuff, just lazy I guess. Plus I don't see that there's much point with only two genders. Anyway, I'll put a little analysis at the end as well. Ok here we go:

Llellewyloly
aka Dandelions, Dandies
Sophont Minor Race native to Junidy/Aramis (Spinward Marches 3202)

--04
Homeworld: (circa 1115) B434ABD-B (pop 14B?)
System Details
Primary F7 V M2 V
Gas Giants 0
Planetoid Belts 1
HZ=4
Climate: Temperate
Inhabitants: Natives

--05
Native Terrain: Mountains
Locomotion: Walker
Breathes: Air-3 (Very Thin)
Ecological Niche: Scavenger/Carrion-Eater

--06
Characteristics:
Str, Agi, Vig, Int, Tra, Soc
2D, 3D, 2D, 2D, 2D, 2D
Genetic Profile: SAVITS

--07
No Castes

--08
Genders: Dual
Assigned by Family
Shifts by Progression

--09
Life Stages (in terms): 0=1/2, 1=3, 2=1, 3=1, 4=3, 5=2, 6=1, 7=2, 8=1, 9=2
Chargen=18 years
Aging=34 years
Lifespan=66 years

--10
Vision=18-NAC
Hearing=12-5474
Smell=12-3
Touch=22-4
Aware=Unaware
Percep=Oblivious
Language medium=verbal
Racial Scent=LLE-4MU

--11
Symmetry=Radial
Body Structure=N-TB-LS-LS-LS-LS-LS-N ?
(5 legs with senses and manipulators)
Skeleton: Segmented shell
Fluids: Scum
Skin: Hairy Pelt
Weapon: None
Manipulators: Tentacles

--12
Racial Special Ability: none
Male Special Ability: Craftsman
Female Special Ability: Mem <Vision>
Voice=8-Gutteral-Firm

--13
Tentacles: Grip=+1, Preferred=0, Optimized=0, Alien=-1, Touch=0

--15
Size=(S2+A3/2+V2/2)=54
BFP=1.4 (Globular)
Length=47cm


ANALYSIS

--05 Environment
Very thin atmosphere? Criminy! They'd need pressure suits in order to be in any human environment.

--06 Characteristics
Ok, I also switched around what I rolled for Str and Agi, because just looking at them they look far more agile to me than strong, with those spindly chicken-legs. Plus there's five of them.
Vigor also works for me, given what is likely to be the low oxygen content of their home world.

--08 Gender
Some odd flux rolls gave us gender assigned by parents (how does that work anyway?) and progressive gender shifts through each life stage. Not much to say other than why not? It makes them seem a little more alien, and could contribute to what has been said about them and their complex and changing social structures.

--09 Life Stages
It was funny how those worked out, with such a long childhood and such, that adulthood starts at age 18 and ageing checks starting at 34 anyway. Maybe the long childhood has something to do with having Training as C5?

--10 Senses
Vision spectrum range of NAC comes from their star being K7, which is pretty close to red. This might cause some lighting issues dealing with humans. They could also see some high-energy heat sources cooler than humans could. The question is, is their own body heat enough to reach into this range?
Given that their senses are supposed to be in their limbs, I can see them having vision, hearing, and smell all inferior to humans, since the reason most animals have those senses so close to their brains is to reduce signal latency, so the extra length their sense information has to travel could result in weaker senses. This could also explain why they are scavengers rather than hunters.
Oops, just checked and their vision is actually better than humans (why did I think we had 24?). Ok, maybe that's because they have more eyes? Maybe a species rule could be devised that changed the sense roll depending on how many limbs one is contributing to the task, like a cat or dog perking up their ears.
But their touch is pretty good, which I can see for mountain dwellers, who would benefit from being able to tell rock stability for climbing and so forth, not to mention being better able to sense vibrations in the rock to detect other animals moving, to compensate for their weaker other senses.
This part worked out pretty well I think.

--11 Body
Ok, I had no idea how to write out the body structure of a radially symmetrical being, let alone one with an odd number of limbs. Also, there seemed to be no provision for denoting the senses being in the limbs (watch out Hivers!) So that's why I just put five instances of "LS" for leg-senses. I chose leg instead of arm because apparently legs can have manipulators, but arms cannot be walked on.
Segmented shell? Why not. We can't see what's under all that hair anyway. But other things would probably be just as good if there was a reason.
Scum? Again, why not. Aside from describing what comes out when you stab or shoot them, what does this mean anyway?
Hairy pelt, check. They are supposed to have long hair.
Tentacles? Tough choice there, had to make a bit of a judgement call based on the pictures I could find. But they seem to work well for a mountain climber. Plus the pic on p 557 looks a lot like their hands.

--12 Special Abilities
This produced no racial special ability, but it did for both genders, which surprised me. And I think they came out ok, no reason why not that I can think of.
As for the voice, now I know what they sound like so I can describe it to my players. I tired to do a Dandy in a game once, and it just seemed too weird having it sound like a normal human.

--15 Size
It didn't seem clear to me whether size included leg height or not, because for humans it does, but our legs also take up a good part of our volume. Dandy legs do not, so I'm picturing this 47 cm being their body diameter. That makes the math work out better to come up with 54 L.

So how was that? Be gentle. ;)
 
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Yeah, but their atmo stat was already predetermined. Maybe the person who came up with that didn't think that part out. Oh well, IMTU time perhaps. :D
 
Hey, Murdoc, kudos for doing the heavy lifting!

I think what you should try for is to doctor the data, especially when it doesn't make sense with an already existing minor alien.

For example, mountain dwellers in a Very Thin atmosphere? Seems we have to rely on a biological analogy to technology: they've somehow created pockets of denser air in mountain warrens where they live in colonies. Can we think in that direction? So the air they actually breathe is thicker than the world's current atmospheric pressure.

I think "body structure" would be N-TB-LN-NN-N. One pentad of Legs with manipulators, and a special note that ALL senses are in their limbs.
 
Many years ago I wrote a Contact-style article for the Llellewyloly that suggested that they were originally aquatic in origin. Other differences include poor vision and no sense of taste.
 
I did a similar conversion a few years back, and here's what I had come up with.

GIVEN:
  1. Radial symmetry, with their brain in their body and senses in their limbs, 5 legs, etc.
  2. the HomeStar is an F7 V with a M2 V.
  3. they breathe Air-3: They suffer great discomfort at greater pressures, but cannot survive in lesser pressures.
  4. per T5, their primary star is (in Anglic I assume) Lhininin.
  5. their skin includes a Hairy Pelt.
  6. per T5, they are roughly 1.5m tall (III.245 illustration)


FieldRob's DataMurdoc's DataThom's DataJim's DataMarc's Notes
Size (mass or volume)90 (kg)54 (kg)66 (kg)large62 - 95 Liters ?
StarName & OrbitLylloollo-5n/aLhininin-5
Niche and SubnicheProducer CollectorScavenger/Carrion-EaterPlant-like
GendersSolitaireF/MF/M
Native Environment & Loc.Rough Wood AmphibianMountain Walker
PsionicPsi-Nulln/ano datano data
CharacteristicsSGSITS-232222SAVITS-232222SGSITS-232222
Vision StringV-22-GBPV-18-NACV-12-GBPPoor vision
Hearing StringH-10-4453H-12-5474H-20-7440
Smell StringS-08-1S-12-3S-22-1
Touch StringT-18-3T-22-4T-16-3
Aware StringUnawareUnawareUnaware
Perception StringObliviousObliviousOblivious
OverviewN-TB-LS-NN-NN-TB-LS-NN-NN-TB-LS-NN-NHB-T-LS-NN-N
ManipulatorsClawed GraspersTentaclesGraspersGraspersthree-fingered HANDS
SkeletonBony InteriorSegmented shell
Body FluidsBloodScum
Career Begins (LS3)141814
Physical Aging 1 (LS5)263426
Physical Aging 2 (LS7)424638
Mental Aging (LS8)545446
Life Expectancy666654
Special AbilityCraftsmanM:Craftsman, F:MemVisionOration & Listening


Strength is 2D.
Assume Grace or Agility at 3D.

1D2D3D
Vigor48 kg54 kg60 kg
Endurance54 kg66 kg78 kg
Stamina66 kg90 kg114 kg
 
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