• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.

Spacecraft quirks

I apologize in advance if this has been covered somewhere and I missed it. I am starting a Traveller campaign and am giving the characters an older ship. I've rolled the quirks and have those all ready to go. So that part's all set.

I seem to remember, however, that there are rules for taking care of the negative quirks. For example I seem to remember that the double maintenance costs quirk could be resolved by taking the ship in for a complete overhaul and (for a substantial sum) have the ship brought back up to standard and get all those annoying gremlins sorted.

So my question is twofold. Does this list exist somewhere, and if so...where do I find it.

Tyia.
 
Most mechanical and electronics quirks are resolved by replacing the dissenting parts, so purchase price at retail or second hand shop, plus labour.

Hull and psionic resonances require exorcists.
 
Back
Top