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[Spaceman Spiff] A Proto-Traveller Setting

robject

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Marquis
Something I thought of years ago. Some might call it Munchkin Traveller.

A war-torn galaxy, where evil sluglike brings have enslaved most of humanity.

A few powerful worlds are holding out, and their firecely dedicated corps of troubleshooters gather intel, conduct raids, sabotage, and rescue missions.

A TL 18 setting. Antimatter is king.

Advanced jump drives can propel ships 10s of parsecs.
Personal weapons and armor are absurdly amazing.

http://eaglestone.pocketempires.com/rules/DarkHunter.html
http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=4986
 
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Weapons

A Spiff-worthy weapon:

Name : Disposable Fusion Pistol-18
Range : 2
Mass : 1.82 kg
Damage: (11D) Pen-7 Burn-4
Cost : 900

An extremely easy weapon for humans to handle; the thought and advanced materials design contribute so much to its ergonomics that it feels like an extension of your body. It practically aims itself. And it's cheap.

Another one:

Name : Disposable RAM Grenade MultiLauncher-17
Range : 5
Mass : 5 kg
Damage: (8D) Frag-5 Pen-3 (each grenade)
Cost : 4,200

A rifle-sized semi-automatic multilauncher, capable of firing 4 small grenades at a time, with a 48-count hopper.

And another:

Name : Recoilless Fusion Machinegun Man Portable-18
Range : 4
Mass : 15 kg
Damage: (15D) Pen-11 Burn-4
Cost : KCr 75

Ouch.
 
Armor

Name: Advanced Disposable Combat Env Suit-18
Mass: 18 kg
AV: 19
MGT: 14

Extra insulation; reasonable, budget protection for a rock bottom price.

Cost: KCr 6


Name: Advanced VL Boarding Dress-17
Mass: 23 kg
AV: 41
MGT: 18

Highly sealed and insulated, ultralight, with a guaranteed flash-proof view.

Cost: KCr 640


Name: Advanced Disposable Oversize Drop Armor-17
Mass: 518 kg
AV: 122
MGT: 21

More of everything. 2 to 3 times the size of a human.

Cost: KCr 600


Name: Advanced Heavy Titan Carrier Unit-17
Mass: 11232 kg
AV: 150
MGT: 19

Super-high protections. Insulated out the wazoo. Basically a huge walker unit that sports a starship weapon.

Cost: MCr 21.6
 
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What, no Transmogrifier?, No "Time" bombs and Grenades? Not even a mention of Humanities greatest allies, The Tigeries? Sharp on five ends, don'tcha know?
 
Don't forget the super-small, air/raft sized (now in bathroomless!) starships!

I would think that MGT's (quite good) hyperdrive rules might with some work be useful for this.
 
What, no Transmogrifier?

That's in the expansion. Coming soon!

...No "Time" bombs and Grenades?

The much anticipated Super Weapons Supplement will have that, and more!

Not even a mention of Humanities greatest allies, The Tigeries? Sharp on five ends, don'tcha know?

Aliens Supplement One will cover the friendlies, including Tigeries in full detail. 2 Pages, including a full page illustration.

Aliens Supplement Two will cover the enemies. 1027 Pages, and counting.

Don't forget the super-small, air/raft sized (now in bathroomless!) starships!

Available in and constructed according to High Guard, the ultimate ship construction guide. Comes in a cardboard box to build your very own fully functional ship! (Imagination not included.)

I would think that MGT's (quite good) hyperdrive rules might with some work be useful for this.

Rules? Spaceman Spiff doesn't need rules! He fights rules!! Rules are for the horrifying Megalon who is always trying to get Spaceman Spiff to take a bath!!!
 
SpacemanSpiff13-N.gif



spiff39.jpg
 
Hmmmm, I smell a metagame!

Players unwinding after a particularly brutal run, as the ship pops into the safety of Jumpspace, one crewman pulls out his worn and weathered copy of 'The Spaceman Spiff Role Playing Game' and a bag of dice...
 
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