Supplement Four
SOC-14 5K
In reading CJ Cherryh's Downbelow Station, I am impressed with how communications are handled at long distances. There is a delay for distance.
In my Traveller games, I have sometimes implemented this, but not often. It was usually easier to roleplay instant-time communications. When I did think of time delay, I just used the speed of light to figure the delay.
There's a nifty quick cheat sheet in T5 (see page 41) that would be useful in a CT game. It basically says this...
Range < 250,000 km use no time delay. Instant communications.
Range 250,000+ km use 1 second delay.
Range 500,000+ km use 2 second delay.
Range 2,500,000+ km use 8 second delay.
Range 5,000,000+ km use 16 second delay.
Range 50,000,000+ km use 3 minute delay.
Range 150,000,000+ km use 8 minute delay. This is also 1 AU.
Range 500,000,000+ km use 30 minute delay.
Range 1,500,000,000+ km use 81 minutes delay.
This can be helpful to Refs for roleplaying communications at long distances.
COMMUNICATIONS BETWEEN STAR SYSTEMS
I would guess that communications between starports of different star systems would be extremely unreliable. Solar flares, magnetic fields, hydrogen clouds, massive stellar bodies, and all sorts of things would disrupt the signal.
But, we're talking about Traveller. The Far Future. The tech might be available to make this idea possible. Maybe signal repeaters are used in deep space between systems.
Time would still be very slow. Let's call it 3.26 years--the time it would take for a signal to reach a system one parsec away.
Can you think of any reason at all why a star system would maintain such a slow and inefficient system for communications when Jump ships are available?
In my Traveller games, I have sometimes implemented this, but not often. It was usually easier to roleplay instant-time communications. When I did think of time delay, I just used the speed of light to figure the delay.
There's a nifty quick cheat sheet in T5 (see page 41) that would be useful in a CT game. It basically says this...
Range < 250,000 km use no time delay. Instant communications.
Range 250,000+ km use 1 second delay.
Range 500,000+ km use 2 second delay.
Range 2,500,000+ km use 8 second delay.
Range 5,000,000+ km use 16 second delay.
Range 50,000,000+ km use 3 minute delay.
Range 150,000,000+ km use 8 minute delay. This is also 1 AU.
Range 500,000,000+ km use 30 minute delay.
Range 1,500,000,000+ km use 81 minutes delay.
This can be helpful to Refs for roleplaying communications at long distances.
COMMUNICATIONS BETWEEN STAR SYSTEMS
I would guess that communications between starports of different star systems would be extremely unreliable. Solar flares, magnetic fields, hydrogen clouds, massive stellar bodies, and all sorts of things would disrupt the signal.
But, we're talking about Traveller. The Far Future. The tech might be available to make this idea possible. Maybe signal repeaters are used in deep space between systems.
Time would still be very slow. Let's call it 3.26 years--the time it would take for a signal to reach a system one parsec away.
Can you think of any reason at all why a star system would maintain such a slow and inefficient system for communications when Jump ships are available?