mightymozenrath
SOC-3
I just finished reading both the Fighting Ships of The Imperium and the Fighting Ships of the Solomani. The "history" story for the Solomani Rim War was nice, but I have a real problem with the logic that all Spinal Mounts, no matter the ship size (tonnage), all do 16 dice of damage. True, the bigger ships get a better chance to hit, but come on, bigger ships have more energy to put into a Spinal Mount weapon than a small ship with a smaller power plant.
Query: What is the logic behind the 16 dice damage stats? Is it just like so much of what I have read from the game designers that basically tries to say "war is bad" and reflects an unique mind set politics wise?
The books say the Solomani ships are lighter armored and faster, yet the two books show most Solomani ships are better armored than their similiar Imp cousins. True, Imp ships carry a lot more missile launchers and missiles, but that's it.
Please give some feedback on Spinal Mounts as I am re-writing them for my Traveller universe. My players are involved politically to stir up the pot for the Solomani in year 989 in the Gateway Domain and personally, I have a problem with the whole Spinal Mount issue.
-Mozenrath
Query: What is the logic behind the 16 dice damage stats? Is it just like so much of what I have read from the game designers that basically tries to say "war is bad" and reflects an unique mind set politics wise?
The books say the Solomani ships are lighter armored and faster, yet the two books show most Solomani ships are better armored than their similiar Imp cousins. True, Imp ships carry a lot more missile launchers and missiles, but that's it.
Please give some feedback on Spinal Mounts as I am re-writing them for my Traveller universe. My players are involved politically to stir up the pot for the Solomani in year 989 in the Gateway Domain and personally, I have a problem with the whole Spinal Mount issue.
-Mozenrath