I was playing around with particle accelerator and meson spines from High Guard, and the expanded list from MegaTraveller, when I decided to adapt them to a Traveller5 mindset.
First, I guesstimated the T5 energy points required per ton of spine, by the very imprecise method of taking a "standard" example in HG and mating it with a "standard" power plant, then mapping tonnage to tonnage for the power plant. I came up with about 20 EP (that's Traveller5 EPs) per ton.
Then I back-calculated likely stage effects and technological progressions for the HG/MT spines, but in the end of that I simply generalized into a number of basic spine volumes mapped to an "oomph" factor.
Basically, then, each weapon class has 24 spines, with a base volume starting at 1,800 to 2,000 tons, and a base cost of MCr1 per ton. Lower energy spines progress by 200 tons per spine letter, and higher energy spines progress by 400 tons (or so) per spine letter.
So, pick a spine by its ID / oomph factor. Then apply stage effects, if any. Then apply range effects, if any. Toss in a hard minimum size of 1,000 tons.
Then build a power plant for it (vol = EP x 3 / 100; MCr1 per ton). Apply stage effects to it, if any.
Fuel required to power a spine (assuming it's usually on standby mode for most of its life) is 40% of the spine's volume, times the spine's efficiency from the stage effects table, if applicable.
Upper Limits
Is 24 spines enough to satisfy the Traveller universe? The Loeskalth planetoid was 50 billion tons. Can you tell me with a straight face that it only had a 2,000 ton spine? And how about planetary defenses? A planet can be seen as a gigantic ship. Why limit spines?
Although I don't have full answers to those questions, I think the spine volume progressions I've outlined take care of most starships' needs.
Consider. The base Type Z Meson Spine in my charts is 13,500 tons. Using Range Effects to increase its range can expand that to 40,000 tons. Fuel is another 40% of that, or 16,000 tons.
At 20 EP per ton, its power plant generates 800,000 EP. A plant of this size would displace (800,000 x 3 / 100) = 24,000 tons.
Total volume, 80,000 tons.
Still piddly for a Loeskalth.
First, I guesstimated the T5 energy points required per ton of spine, by the very imprecise method of taking a "standard" example in HG and mating it with a "standard" power plant, then mapping tonnage to tonnage for the power plant. I came up with about 20 EP (that's Traveller5 EPs) per ton.
Then I back-calculated likely stage effects and technological progressions for the HG/MT spines, but in the end of that I simply generalized into a number of basic spine volumes mapped to an "oomph" factor.
Basically, then, each weapon class has 24 spines, with a base volume starting at 1,800 to 2,000 tons, and a base cost of MCr1 per ton. Lower energy spines progress by 200 tons per spine letter, and higher energy spines progress by 400 tons (or so) per spine letter.
So, pick a spine by its ID / oomph factor. Then apply stage effects, if any. Then apply range effects, if any. Toss in a hard minimum size of 1,000 tons.
Then build a power plant for it (vol = EP x 3 / 100; MCr1 per ton). Apply stage effects to it, if any.
Fuel required to power a spine (assuming it's usually on standby mode for most of its life) is 40% of the spine's volume, times the spine's efficiency from the stage effects table, if applicable.
Upper Limits
Is 24 spines enough to satisfy the Traveller universe? The Loeskalth planetoid was 50 billion tons. Can you tell me with a straight face that it only had a 2,000 ton spine? And how about planetary defenses? A planet can be seen as a gigantic ship. Why limit spines?
Although I don't have full answers to those questions, I think the spine volume progressions I've outlined take care of most starships' needs.
Consider. The base Type Z Meson Spine in my charts is 13,500 tons. Using Range Effects to increase its range can expand that to 40,000 tons. Fuel is another 40% of that, or 16,000 tons.
At 20 EP per ton, its power plant generates 800,000 EP. A plant of this size would displace (800,000 x 3 / 100) = 24,000 tons.
Total volume, 80,000 tons.
Still piddly for a Loeskalth.
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