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Starport Size

Jame

SOC-14 5K
How 'bout this: a size indicator. It helps the Referee determine the size of various ports.
 
You all might also want to note that, in prep for Trade Design 101, I've been looking at a Planetary Economy Size Number (PE Number) as a complement to the World Trade Balance (WTB) in T20. The two would become the quick reference numbers that would quantify the nature of a planet's economy. Once I have my arguments together in a coherent fashion, I'm going to lobby MJD and Hunter to include PE Number and WTB with the UPP in the tables for Gateway.

Paul Nemeth
AA
 
Cross-post from Universal Starport Facility Profile

Mythmere (and Shane and Liam), some of the prep we're doing for ITB indicated that we're going to have to integrate what we're doing with this factor. I'd appreciate if you could keep us in the loop on what you're considering.

So far, we're looking at asking that World Trade Balance and a new factor called Planetary Economy (we may be able to use Pop instead) be included in the Sector Data Tables (starting with Gateway). That would give players the World's baseline economic data. Starport commercial traffic ought to tie in with that.

A point for discussion - WTB is planetary natural resources - Population, and represents the planets net exports (imports). Therefore:

1. The primary starport of the planet should have a Traffic value >= the Absolute Value (WTB). Stated otherwise, Min Traffic = Absolute Value (WTB). For example, Starfall has a WTB of +7 (it's a strong net exporter). Therefore, Min Traffic should equal 7.

2. Traffic = Imports + Exports + Transient , where all terms are represented as positive numbers. Right now, for the sake of simplicity, we're looking at representing transient (background) trade with a single value for each subsector. Let's call it TT. WTB and TT both use the Pop convention where the factor represents a power of 10. The maximum size of Traffic for any port should the greater of 2xWTB or TT. But with powers of 10, 2xWTB will never be more than one factor higher, and the formula becomes WTB+1. Therefore, Traffic = the greater of WTB +1 or TT. Now, if the background TT for Williamsburg/Glimmerdrift Reaches is +3, and Starfall's WTB is +7, you should ignore the TT, and the maximum Traffic rating for Starfall should be 8.

This way, we've derived a range that a starport's traffic value must fit. Starfall traffic must be between 7 and 8.

Rather than over specify the solution at this point, we could just say:

Traffic must be > WTB, and < the greater of WTB +1 or TT, and let the GM decide the actual value of Traffic.

Thoughts?

Paul Nemeth
AA
 
cross posted from concourse page/thread---sorry paul, I started this morning from back to front on topics! Mea culpas!

Size of port will also be a determining factor on how many of the above concourse "things"/items/ modules, etc..

therefore I propose this <subject to shoot down/ better idea, etc!> partition for sizes...

1-Very small/tiny : with UWP population 0-1
2-Small : With UWP population 1-2
3-Medium sized: with UWP population 3-4
4-Above average[>medium] with UWP population 5-6
5-Large: with UWP population 7-8
6-Huge: with UWP Population 9-A.

Possible die mods for TL up or down...


Keeping it simple for now.. ;) :cool:
 
Just as long as I can end up having a dinky port (even class A) on a dinky pop world - Like 5 landing pads or so...AND generate HUGE, sparawling mega ports on some worlds with high pop and tech - Like 400 pads...

:D
-MADDog
 
Originally posted by MADDog:
Just as long as I can end up having a dinky port (even class A) on a dinky pop world - Like 5 landing pads or so...AND generate HUGE, sparawling mega ports on some worlds with high pop and tech - Like 400 pads...

:D
-MADDog
Sure, MADDog, and as I pointed out in the USFP thread, if that 'dinky pop world' is located on the sector main, then it might have a mega-highport to handle transient commercial traffic.

Paul Nemeth
AA
 
Originally posted by MADDog:
Just as long as I can end up having a dinky port (even class A) on a dinky pop world - Like 5 landing pads or so...AND generate HUGE, sparawling mega ports on some worlds with high pop and tech - Like 400 pads...

:D
-MADDog
+++++++++++++++++++++++++++++++++++++++++++++++++
or as we have seen with small airless to near airless <UWP ATM0-2 worlds/of low gravities/size>
that rinky dink facility that acts as a "space truckers gas station/layover rest stop"--That is our goal with this...
And if you flesh out a system, be able to make those ports on the other inhabited locations as well. (say yer meeting a client, but he wants discretion and sends a message to system comms to relay to you on arrival drop it off on a the third moon of the main world rather than meet them there.)..this might be just a space port..it might be that small A-class yard..okay?
 
Pretty close, though input on even this simplified look at Size is incomplete without the following descriptives:

what do you get with a Tiny sized port?
what do you get with a small sized port?
what do you get with a Medium sized port?
what do you get with a Large sized port?
what do you get with a Very large sized port?
what do you get with a Huge sized port?

so there's room fer stuff..
 
Originally posted by Liam Devlin:
Pretty close, though input on even this simplified look at Size is incomplete without the following descriptives:

what do you get with a Tiny sized port?
what do you get with a small sized port?
what do you get with a Medium sized port?
what do you get with a Large sized port?
what do you get with a Very large sized port?
what do you get with a Huge sized port?
so there's room fer stuff..
You still get whatever the CLASS of the port says.
Lets say I have a world:
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Khumdadi 2328 A89877A-8 Ag</pre>[/QUOTE]So, my world has 10 million people, a Class A port, and TL of 8. I look on my magic chart, and find the stuff it's required to have. Another chart tells me that because of where its at, it is a large port, even though the pop isn't that great, it lies in a minor main (a class B on either side on the map)
So when I figure out HOW much stuff, the charts say to roll so many D so many times with such and such DMs - I end up rolling there's 48 landing pads of the standard concrete variety, Each has an integral hangar off the side for cargo loading and minor repair. Each bay is provided a set of tools, a small office with a desk, several chairs, and a terminal hooked up to the SPAnet in the port, enabling me to look at the passengers and freight without leaving the bay to go to the Freight Hall or Passenger Terminal....

Isn't this what we're after?

If my world is A164365-2, And lies off the beaten path, maybe I roll up - 2 landing pads of fuzed adobe (An additional process to ceramicize the native building material to withstand plasma torch exhaust). There is only one hangar, where all ship construction/repair takes place. It is currently empty. Each pad is bare with only a refueling tree. There is a small maglev vehicle connecting the pads to the terminal building (it holds 10 people or 5dtons cargo) The terminal contains:
A passenger lounge
A TAS office with 1 employee, currently offduty
A Freight office with a broker curently onduty
There is a cargo warehouse attatched to the terminal building, within it is a caged off area for customs...etc etc...

-MADDog
 
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