Efficiency is one of the most powerful elements of QREBS when selecting the powerplant, maneuver drive, and jump drive. It has facets that require thinking about and talking over. I'm going to try to write it down here.
Whenever you depart from the standard drives, and instead select something special along the research spectrum, you enter into quality differences. Some qualities are random. Efficiency, however, is not -- it is baked into the drive's stage. Coupled with the effect stage has on price, things can get complicated, so hang on.
Cost. Stage affects the cost of a drive.
Fuel. Stage affects fuel use.
Rating. Stage affects the rating of the drive itself via Efficiency.
Reference: page 338, "Drive Tech Level Efficiency", and page 500, "Variant Tonnages Using Tech Level Stage Effects".
THE STANDARD DRIVE
For example, let's take a 500 ton hull and put a Jump Drive K in it. The drive potential table (p.340) gives us Jump-4, and the drive table (p.338) says it's 55 tons, MCr1 per ton. Finally, we know that fuel usage is 10% hull per jump rating, which is 40% hull volume for Jump-4.
Fine. That's for the standard drive, and we're done. Walk away.
THE NON-STANDARD DRIVE
Oh, but wait, maybe you feel like tinkering with things. Can't leave it alone, eh? Fine, let's work thru a Stage Effect.
Being an Evil referee, you decide the drive is a Prototype, and hand its stats over to the players. Glancing at the table on p.500, you see that Prototype is Volume x 2, so that's 110 tons. Then from the table on p.338, you see that the cost is x 5, so that's MCr 5 per ton, or MCr 550.
That table also tells you that Efficiency is 80%, and Fuel is x1.2. Let's do those one at a time, Efficiency first.
Efficiency tells us what our actual drive performance is. To calculate it, multiply the rating we looked up in the drive potential table -- that's a 4 -- times the Efficiency, which is 80% or 0.8. The result is 3.2, and since we drop fractions, the result is 3.
This drive is only a Jump-3 drive.
If that's not bad enough, fuel consumption is also based on the rating in the drive potential table. As we know, fuel is 10% hull volume per jump number, and rating 4 jump drives need 40% of the hull volume for fuel. But now we multiply that rating by the Fuel multiple, which is 1.2. The result is 48%. So the drive requires more fuel than normal.
So the stats for our hull with a Prototype jump drive are:
Whenever you depart from the standard drives, and instead select something special along the research spectrum, you enter into quality differences. Some qualities are random. Efficiency, however, is not -- it is baked into the drive's stage. Coupled with the effect stage has on price, things can get complicated, so hang on.
Cost. Stage affects the cost of a drive.
Fuel. Stage affects fuel use.
Rating. Stage affects the rating of the drive itself via Efficiency.
Reference: page 338, "Drive Tech Level Efficiency", and page 500, "Variant Tonnages Using Tech Level Stage Effects".
THE STANDARD DRIVE
For example, let's take a 500 ton hull and put a Jump Drive K in it. The drive potential table (p.340) gives us Jump-4, and the drive table (p.338) says it's 55 tons, MCr1 per ton. Finally, we know that fuel usage is 10% hull per jump rating, which is 40% hull volume for Jump-4.
Code:
Hull: 500t. Jump Drive K: J4, 55 tons, MCr55, fuel = 200 tons.
THE NON-STANDARD DRIVE
Oh, but wait, maybe you feel like tinkering with things. Can't leave it alone, eh? Fine, let's work thru a Stage Effect.
Being an Evil referee, you decide the drive is a Prototype, and hand its stats over to the players. Glancing at the table on p.500, you see that Prototype is Volume x 2, so that's 110 tons. Then from the table on p.338, you see that the cost is x 5, so that's MCr 5 per ton, or MCr 550.
That table also tells you that Efficiency is 80%, and Fuel is x1.2. Let's do those one at a time, Efficiency first.
Efficiency tells us what our actual drive performance is. To calculate it, multiply the rating we looked up in the drive potential table -- that's a 4 -- times the Efficiency, which is 80% or 0.8. The result is 3.2, and since we drop fractions, the result is 3.
This drive is only a Jump-3 drive.
If that's not bad enough, fuel consumption is also based on the rating in the drive potential table. As we know, fuel is 10% hull volume per jump number, and rating 4 jump drives need 40% of the hull volume for fuel. But now we multiply that rating by the Fuel multiple, which is 1.2. The result is 48%. So the drive requires more fuel than normal.
So the stats for our hull with a Prototype jump drive are:
Code:
Hull: 500t. Prototype Jump Drive K: J3, 110 tons, MCr 550, fuel = 240 tons.