In the course of my PBEM I made up a table converting Classic Starship parts from the Starship handbook into T20. This provides a quick and dirty way to quickly throw together a T20 Starship. I just thought I'd share it with the Discussion group. You may have to align the columns as the tabs don't line up
STANDARD HULLS Needle/Wedge
Tons Main Drives Mcr Time
100 85 15 12 9 months
200 185 15 24 11 months
400 350 50 48 14 months
600 515 85 72 22 months
800 635 165 96 25 months
1000 835 165 120 27 months
DRIVES AND POWER PLANTS (Includes Jump Fuel)
P-Plant,
Maneuver,
&
Jump Tech Maneuver Jump Tech P-Plant Tech
Mass* Mcr Level Mass Mcr EP Level Mass** Mcr Level Type
A 23 12 11 5 3 2 7 6 12 7 Fission
B 45 20 13 11 5.5 4 8 12 24 7 Fission
C 67 28 15 17 8.5 6 9 15 27 9 Fusion
D 90 40 13 22 11 8 8 20 36 9 Fusion
E 112 48 14 28 14 10 8 20 30 13 Fusion
F 134 56 15 34 17 12 9 24 36 13 Fusion
G 136 64 12 32 16 12 8 12 18 15 Fusion
H 180 80 13 44 22 16 8 16 24 15 Fusion
J 170 80 12 48 24 18 8 12 18 16 Fusion
K 224 96 14 56 28 20 8 20 30 15 Fusion
L 184 96 11 40 28 40 7 40 60 15 Fusion
M 268 112 15 68 34 24 9 24 36 15 Fusion
N 270 120 13 66 33 24 8 16 24 16 Fusion
P 272 128 12 64 32 24 8 3.3 3 17 Antimatter
Q 336 144 14 84 42 30 8 30 45 15 Fusion
R 360 160 13 88 44 32 8 4.4 4 17 Antimatter
S 340 160 12 80 40 30 8 20 30 16 Fusion
T 402 168 15 102 51 36 9 24 36 16 Fusion
U 450 200 13 110 55 40 8 80 120 13 Fusion
V 448 192 14 112 56 40 8 40 60 15 Fusion
W 560 249 14 140 70 50 8 50 75 15 Fusion
X 670 280 15 170 85 60 9 40 60 16 Fusion
Y 900 400 13 220 110 80 8 11 10 17 Antimatter
Z 1340 560 15 340 170 120 9 16.5 15 17 Antimatter
*Includes Jump Fuel
**Includes 4 week supply of fuel
DRIVE POTENTIAL
Hull Build
Tons A B C D E F G H J K L M N P Q R S T U V W X Y Z Time
100 2 4 6 10
200 * * * 4 5 6 12
400 * * * * * 3 4 5 6 16
600 * * * * * * 3 * * 4 5 6 24
800 * * * * * * * 2 * * 3 * 4 * 5 28
1000 * * * * * * * * * * * * 3 * 4 * 5 6 30
2000 * * * * * * * * * * * * * * 4 6 32
WEAPONS AND MOUNTS
Type Cost (Cr) TL Tons EP USP Range km Damage
Hardpoint 100,000
Single Turret 500,000
Double Turret 750,000
Triple Turret 1,000,000
Pulse Laser 500,000 7 1 1 1 45,000 1d10(18x2)
Pulse Laser 500,000 13 1 1 2 45,000 2d10(18x2)
Beam Laser 1,000,000 7 1 1 1 30,000 1d8(20)
Beam Laser 1,000,000 13 1 1 2 30,000 2d8(20)
Missile Rack 750,000 7 1 0 1 90,000 1d6(18)
Missile Rack 750,000 13 1 0 2 90,000 2d6(18)
Sandcaster 250,000 7 1 0 1 _ AC/AR 1
Sandcaster 250,000 8 1 0 2 _ AC/AR 2
FITTINGS
Type Tons Cost (Cr)
Stateroom 4 500,000
Low Berth 0.5 50,000
Emergency Low Berth 1 100,000
Small Craft Cabin 2 50,000
Small Craft Couch 0.5 25,000
STANDARD HULLS Needle/Wedge
Tons Main Drives Mcr Time
100 85 15 12 9 months
200 185 15 24 11 months
400 350 50 48 14 months
600 515 85 72 22 months
800 635 165 96 25 months
1000 835 165 120 27 months
DRIVES AND POWER PLANTS (Includes Jump Fuel)
P-Plant,
Maneuver,
&
Jump Tech Maneuver Jump Tech P-Plant Tech
Mass* Mcr Level Mass Mcr EP Level Mass** Mcr Level Type
A 23 12 11 5 3 2 7 6 12 7 Fission
B 45 20 13 11 5.5 4 8 12 24 7 Fission
C 67 28 15 17 8.5 6 9 15 27 9 Fusion
D 90 40 13 22 11 8 8 20 36 9 Fusion
E 112 48 14 28 14 10 8 20 30 13 Fusion
F 134 56 15 34 17 12 9 24 36 13 Fusion
G 136 64 12 32 16 12 8 12 18 15 Fusion
H 180 80 13 44 22 16 8 16 24 15 Fusion
J 170 80 12 48 24 18 8 12 18 16 Fusion
K 224 96 14 56 28 20 8 20 30 15 Fusion
L 184 96 11 40 28 40 7 40 60 15 Fusion
M 268 112 15 68 34 24 9 24 36 15 Fusion
N 270 120 13 66 33 24 8 16 24 16 Fusion
P 272 128 12 64 32 24 8 3.3 3 17 Antimatter
Q 336 144 14 84 42 30 8 30 45 15 Fusion
R 360 160 13 88 44 32 8 4.4 4 17 Antimatter
S 340 160 12 80 40 30 8 20 30 16 Fusion
T 402 168 15 102 51 36 9 24 36 16 Fusion
U 450 200 13 110 55 40 8 80 120 13 Fusion
V 448 192 14 112 56 40 8 40 60 15 Fusion
W 560 249 14 140 70 50 8 50 75 15 Fusion
X 670 280 15 170 85 60 9 40 60 16 Fusion
Y 900 400 13 220 110 80 8 11 10 17 Antimatter
Z 1340 560 15 340 170 120 9 16.5 15 17 Antimatter
*Includes Jump Fuel
**Includes 4 week supply of fuel
DRIVE POTENTIAL
Hull Build
Tons A B C D E F G H J K L M N P Q R S T U V W X Y Z Time
100 2 4 6 10
200 * * * 4 5 6 12
400 * * * * * 3 4 5 6 16
600 * * * * * * 3 * * 4 5 6 24
800 * * * * * * * 2 * * 3 * 4 * 5 28
1000 * * * * * * * * * * * * 3 * 4 * 5 6 30
2000 * * * * * * * * * * * * * * 4 6 32
WEAPONS AND MOUNTS
Type Cost (Cr) TL Tons EP USP Range km Damage
Hardpoint 100,000
Single Turret 500,000
Double Turret 750,000
Triple Turret 1,000,000
Pulse Laser 500,000 7 1 1 1 45,000 1d10(18x2)
Pulse Laser 500,000 13 1 1 2 45,000 2d10(18x2)
Beam Laser 1,000,000 7 1 1 1 30,000 1d8(20)
Beam Laser 1,000,000 13 1 1 2 30,000 2d8(20)
Missile Rack 750,000 7 1 0 1 90,000 1d6(18)
Missile Rack 750,000 13 1 0 2 90,000 2d6(18)
Sandcaster 250,000 7 1 0 1 _ AC/AR 1
Sandcaster 250,000 8 1 0 2 _ AC/AR 2
FITTINGS
Type Tons Cost (Cr)
Stateroom 4 500,000
Low Berth 0.5 50,000
Emergency Low Berth 1 100,000
Small Craft Cabin 2 50,000
Small Craft Couch 0.5 25,000