• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

Striker Forum?

There's the CT Striker Yahoo Group. Fairly active. I expect some there play and seem to recall some online Striker games once upon a time.

I think Striker got lumped in with Traveller Wargames section on CotI.
 
Last edited:
Me too, until relatively recently. And even now, my current combat system is interoperable with Striker.

I've had striker for a long while but only ever wargame with it. There does seem to be a section in it for integration with CT, but from what I remember it was quite wooly.

Do you guys replace the CT combat completely with Striker or are you cherry picking stuff from Striker?

Thanks
RobP
 
Sorry for the long wait for a reply...

We cherrypick.

I use the penetration system for the PCs armor and ae integrated it with the CT system. For the most part round has to get through before it can do any serious damage, except concussion damage from the round hitting in some cases, which might cause the Charater some contusions.

I use the weapons, vehicles, vehicle combat and hit charts, and the spotting and artillery sections a lot. I use the personnel wounds table for NPCs and opponents. It is a lot easier ticking off boxes for light and serious wounds than it is to keep track of individual damage points. The wound table has also been translated to CT, by saying that the first light wound on the table is 1D6 of damage for a PC, the second is 2D6-3 the third is 2D6, the first serious wound is 3D6 and so on . . . (This is just an example. I am too lazy to dig the table out right now, but I think you get the idea?)

The wound rolled can never exeed the maximum dice damage of the weapon (obviously), unless a "12" is rolled and then there is a damage multiplier that reflects getting a critical hit (hitting a soft-spot, getting in a lucky shot, freak events etc.)
 
Sorry for the long wait for a reply...

We cherrypick.

I use the penetration system for the PCs armor and ae integrated it with the CT system. For the most part round has to get through before it can do any serious damage, except concussion damage from the round hitting in some cases, which might cause the Charater some contusions. )

I did something like that. What I did was roll 2d6 + Penetration - Armor and apply that as damage. Replaced the usual mechanics for wounds with Endurance Points = to Endurance and die at -1 x End.
 
Back
Top