So I keep struggling with this...
The bit I think I struggle the most with is government type, how to translate the various government types into an interesting description, and also how they impact players. Marc Miller's article on government types is interesting in pointing out that the government type is primarily a description of the player facing aspects of the government. But that doesn't really help me...
Atmosphere type is another one that I am challenged to interpret in interesting ways, though it has immediate mechanical meaning (indicating what kinds of equipment are necessary).
I'm also reading Roger Moore's article in Dragon Magazine, "Preventing Complacency in Traveller Gaming" for ideas.
Any other ideas folks can point me to would be cool.
I'm even interested in notes like "hey, the description of world xyz from adventure 21 is a really cool example of what to do with these particular aspects of the UWP".
The bit I think I struggle the most with is government type, how to translate the various government types into an interesting description, and also how they impact players. Marc Miller's article on government types is interesting in pointing out that the government type is primarily a description of the player facing aspects of the government. But that doesn't really help me...
Atmosphere type is another one that I am challenged to interpret in interesting ways, though it has immediate mechanical meaning (indicating what kinds of equipment are necessary).
I'm also reading Roger Moore's article in Dragon Magazine, "Preventing Complacency in Traveller Gaming" for ideas.
Any other ideas folks can point me to would be cool.
I'm even interested in notes like "hey, the description of world xyz from adventure 21 is a really cool example of what to do with these particular aspects of the UWP".