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MGT Only: Supplement 13: Starport Encounters - Now in Print

MongooseMatt

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Mongoose
We have just received stock of Supplement 13: Starport Encounters.

This book will allow you to answer those questions with the minimum of effort, giving every appearance to your players that you have created your universe down to the very last detail. You come off looking like a World Class referee, while your players have the joy of experiencing a bustling universe where there are plenty of other people around who clearly have their own lives to lead, making it feel like a real, living, breathing place.

You can grab a copy at http://www.mongoosepublishing.com/r...ements/supplement-13-starport-encounters.html
 
Has anyone been able to purchase a copy since this thread first opened up? I purchased a copy but got instead, something else. The place I purchased it from, has not been able to get the file corrected :(

I was so hoping to find out if this product would be helpful in running a merchant ship campaign.
 
Has anyone been able to purchase a copy since this thread first opened up? I purchased a copy but got instead, something else. The place I purchased it from, has not been able to get the file corrected :(

I was so hoping to find out if this product would be helpful in running a merchant ship campaign.

Well, that is sad to hear, but good to know.

I just got some birthday money and this item was on my wishlist. Guess I had better email them first to see if the problem has been fixed. (I'm intending to buy from DriveThru as PDF. Was that where you had your problem?)
 
Well, that is sad to hear, but good to know.

I just got some birthday money and this item was on my wishlist. Guess I had better email them first to see if the problem has been fixed. (I'm intending to buy from DriveThru as PDF. Was that where you had your problem?)

That is correct. They have been very nice up to this point, but they're experiencing issues and not being able to get the file up as yet. They've credited my account for the purchase, and have not incurred a cost for the mis-sent file. Sadly, it doesn't seem to be anything I'd really be interested in :(

When I get notification that the file is available again, I'll let people know. I was just hoping that someone had since purchased a copy and got what they expected.
 
Well, that is sad to hear, but good to know.

I just got some birthday money and this item was on my wishlist. Guess I had better email them first to see if the problem has been fixed. (I'm intending to buy from DriveThru as PDF. Was that where you had your problem?)

That is correct. They have been very nice up to this point, but they're experiencing issues and not being able to get the file up as yet. They've credited my account for the purchase, and have not incurred a cost for the mis-sent file. Sadly, it doesn't seem to be anything I'd really be interested in :(

When I get notification that the file is available again, I'll let people know. I was just hoping that someone had since purchased a copy and got what they expected.

I just purchased the PDF from DriveThruRPG this morning. It worked fine.
 
I bought the PDF from Drivethru back in mid-October and had no problems.
That was well before the print version came out, though.
 
Hi Guys,
I finally revisited RPGNOW.COM and ordered my copy of STARPORT ENCOUNTERS. It worked very well. I also noted in the comments section, that I wasn't the only one who had the problem. For what it is worth, RPGNOW.COM gave me a refund, allowing me to attempt purchasing a copy of the desired PDF, for which I am thankful.

It is nice to see BITS is still active, and I recognized a fair amount of BITS material in it. In all, while not entirely something I didn't already have in my BITS library, I still like how it was presented.
 
After buying Spinward Encounters I would be very careful about buying another book with the name 'Encounters' in it. That was by far the worst product I have ever bought for Traveller and that says a lot! Its not by the same people is it?

I am getting a bit fed up with the recent wealth of books that list Encounters or People or Factions etc in the Mongoose books it has to be said. Got to be more interesting stuff that that to publish for Traveller - the best science-fiction role playing game ever?

Whatever happened to expanding the star system/worlds design or what about a book with nothing but really great monsters/aliens in it (with speeds -that goes without saying). What about a book that details advanced combat for ship boarding etc along the lines of Snapshot? Lets see some interesting stuff come out that suits standard Traveller games where the characters explore worlds and fight on ships etc.

Getting too serious and 'grown up'. I dont even want to know what 'Powers and Principalities' covers but on the face of it it sounds even worse than 'Dynasty'.

Where did all the fun go in Traveller publications?
 
After buying Spinward Encounters I would be very careful about buying another book with the name 'Encounters' in it. That was by far the worst product I have ever bought for Traveller and that says a lot! Its not by the same people is it?

I am getting a bit fed up with the recent wealth of books that list Encounters or People or Factions etc in the Mongoose books it has to be said. Got to be more interesting stuff that that to publish for Traveller - the best science-fiction role playing game ever?

Whatever happened to expanding the star system/worlds design or what about a book with nothing but really great monsters/aliens in it (with speeds -that goes without saying). What about a book that details advanced combat for ship boarding etc along the lines of Snapshot? Lets see some interesting stuff come out that suits standard Traveller games where the characters explore worlds and fight on ships etc.

Getting too serious and 'grown up'. I dont even want to know what 'Powers and Principalities' covers but on the face of it it sounds even worse than 'Dynasty'.

Where did all the fun go in Traveller publications?

Mongoose Traveller is not a wargame or board game or video game. Animals are faster than humans, if you need to know what their speed is. And cars are faster than animals. This is all handled in role-play, by the way.
 
Mongoose Traveller is not a wargame or board game or video game. Animals are faster than humans, if you need to know what their speed is. And cars are faster than animals. This is all handled in role-play, by the way.

Well are rabbits faster than humans? Are ostriches faster than humans? There is a flaw in your reckoning.

Traveller provides a set of rules to base your role playing on. Otherwise why would anyone buy the books to begin with? Might as well just release a single piece of paper with a single sentence saying 'Traveller is a scifi role playing game - use your imagination to fill in all the rest'

I think its kind of a sad reflection of Mongoose Traveller (linking smoothly with my post about what is wrong with Mongoose) that you can buy a whole book dedicated to establishing the dynastical background of your characters which would probably be of interest to maybe 5% of Traveller players but nowhere in the entire Mongoose library are animal speed rules covered. At all. That is a hell of an oversight considering most players will encounter animals a few times every game they play. Its also part of the reason why I havent bought any full price MgT books for years. I always come across something in them that frustrates the hell out of me and makes me regret reading them. Now I buy the books for 1/4 of the full price on Ebay and those kind of mistakes are a little easier to bear.

If I had bought Spinward Encounters at full price though I would not have been frustrated, I would have been livid. Terrible book. Terrible. Still makes my skin crawl thinking about the bad grammar in a lot of that book. Yuk. One of the articles I seem to remember is barely English. My 13 year old daughter writes better prose.
 
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Mongoose Traveller is not a wargame or board game or video game. Animals are faster than humans, if you need to know what their speed is. And cars are faster than animals. This is all handled in role-play, by the way.
If it was all handled in role-play, I'd be playing Cops & Robbers. The whole point of role-playing rules is to get away from the problems inherent in C&R.


Hans
 
Hi Matt! Just one problem: your site says the authors are "Any" Lilly and his wife.

Good call - we'll look into that :)

I am getting a bit fed up with the recent wealth of books that list Encounters or People or Factions etc in the Mongoose books it has to be said. Got to be more interesting stuff that that to publish for Traveller - the best science-fiction role playing game ever?

Not to state the obvious, but one man's interesting book may not be the same for everyone.

One of the principles (the The principle, nor even an over-riding one, but something we pay homage to nonetheless) we follow with Traveller is making life as easy for the referee as possible. Traveller has a great starting point for this, due to all its 'sub-'games (players go off piste and sail into the unknown, a few minutes dice-rolling gets you an entire new world).

The encounters/people books are an extension of that. Starport Encounters is a great example and, for my vote, is one of the best of its type. Players land at a starport and look across the docking bay - simply pull a page at random from this book and, at worst, you have instant colour and background, and the feeling the starport is a living breathing place where things go on beyond the players' own actions. At best, you will have a brand new mini-adventure that needed no planning but may be good for a night's play, maybe for a recurring theme for the rest of the campaign.

There really is no downside to that :)

Anyway, the point here is that you may not need this type of book, but plenty of people (including myself) find them invaluable.

Whatever happened to expanding the star system/worlds design or what about a book with nothing but really great monsters/aliens in it (with speeds -that goes without saying). What about a book that details advanced combat for ship boarding etc along the lines of Snapshot? Lets see some interesting stuff come out that suits standard Traveller games where the characters explore worlds and fight on ships etc.

I'll go through these one by one...

1. The World Builders book is something I very much want to do, and we have discussed it with a handful of writers. However, this book, more than most, has to be done right. It is on the cards, but I will wait until we find the right writer for it. In short, I would rather do it in 3-4 year's time and get it right rather than rush it out this year.

2. Monsters and aliens... I would publish this tomorrow if someone were to write it. We have a few aliens and creatures pop up in the Compendiums and whether it is one person writing the book or a compilation of many, this is something I, too, would like to see.

2a. I have kinda pencilled in Book 11: Alien as a possibility. basically a toolkit for creating (minor) alien races that players can use and referees can populate their universes with. Waiting for a writer.

3. Snapshot... Now, this is trickier. A general book on Marines and ship-boarding would be cool, be it 3I specific or more generic. However, I think what you are suggesting is closer to the original Snapshot which is not something we would like to do without miniatures (which is effectively what Snapshot is), with miniatures-type gameplay and probably a little less complexity than you might want yourself.

Miniatures for Traveller are on the cards, and we have been discussing this with Marc for some time now. We are currently leaning towards 6mm-based 'epic' battles (Fifth Frontier War is one possibility) with lots of vehicles involved, but that is by no means set in stone. And if it did come first, it would not rule out a spin-off ship-boarding game later.

A few things we want to do with the RPG first before we get onto a serious miniatures game.

Getting too serious and 'grown up'. I dont even want to know what 'Powers and Principalities' covers but on the face of it it sounds even worse than 'Dynasty'.

Powers and Principalities does for the world outside the starport what Starport Encounters did for the starport itself. May be not your bag of chips, but referees like me will love it.

Now, Dynasty is actually a good book, but I admit it is for a _very_ specific type of campaign. The intention was for people to be able to play Dune-esque campaigns, where the game runs across generations of characters operating at high levels or to be brought in at the end of a campaign when players are already lords of their own worlds and want to carry things on beyond the deaths of their primary characters - literally creating a dynasty.

Again, may not be your kind of lobster, but it _is_ a valid way of playing Traveller and it goes to the strengths of the game.

It should be remembered that we have and always will take the long view on Traveller. When we first stepped into these shoes, we made a ten year plan with Marc, rather than the 3 years publishers normally get with this kind of thing. Imagine things ten years on, when we perhaps have Supplement 47: Space Zombies coming out. Imagine all those other books, some you may use all the time, others you may not have touched since they were first released. If you ever want to run a far-reaching, multi-generational camapign, Dynasty is already there, waiting for you.

I appreciate people are used to 'classic' ways of playing Traveller, and we do want to pay duty to that. For example, the mercenary style of play is going to be getting a lot of attention later this year, something I admit we have been weak on thus far. However, at the same time, we do also want to showcase other universes and styles of play, many of which (I know) won't hit the mark for many or even most.

But they will be there, lurking, just in case you ever want to give them a try :)

At the end of the day, and though it may take another ten years, we want Traveller to be the sci-fi RPG that can handle anything.
 
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