FrancoisUldry
SOC-10
First thing, I like T20 and I am running a game.
I am simply annoyed at the fact the T20 is not D20 Modern friendly at all. All that is done though "dedicated" classes could be done better IMO through basic classes (the D20 modern ones as the smart, strong etc ) and then with lots of prestige classes for really specialized characters.
Instead we have one size fit all service classes that you can customize a bit but really hard to toy with. IE. I need a merchant aslan not born in the imperium, well, I can't do anything.
If it was instead a charismatic hero til level XXX then was able to specialize in a merchant class, with different talent trees, or in a Techie class or in a Pilot class. See what I mean ?
So, I am not complaining, it is just the way it is and I don't have any time to invest into rule designs, but I would have liked it better with something more D20 Modern like. Well, I might be inclined to say, humm in August we'll have WotC takes on SF. Let's hope it is more to my liking
A class sysrtem with talent trees, as D20 Modern is, feels really weird, but the more I think about it the more I feel it is really the smartest way to do D20 in a modern setting.
And as I read before, merging rules on the fly during game sessions is not smart. Players can not know what to expect and plan their actions knowing their characters have a chance to succeed if they don't clearly know the rules we are going to use in advance. I am also doing it with some stuff from D20 Cybernet (which is nice), but again it is not the easiest. Merging a half-broken computer system (ie. T20) and a hacking system designed to do CyberPunk thingies is quite hard
(Well, sadly I happen to have a computer guru character)
Hope you don't mind me stating such things
François
I am simply annoyed at the fact the T20 is not D20 Modern friendly at all. All that is done though "dedicated" classes could be done better IMO through basic classes (the D20 modern ones as the smart, strong etc ) and then with lots of prestige classes for really specialized characters.
Instead we have one size fit all service classes that you can customize a bit but really hard to toy with. IE. I need a merchant aslan not born in the imperium, well, I can't do anything.
If it was instead a charismatic hero til level XXX then was able to specialize in a merchant class, with different talent trees, or in a Techie class or in a Pilot class. See what I mean ?
So, I am not complaining, it is just the way it is and I don't have any time to invest into rule designs, but I would have liked it better with something more D20 Modern like. Well, I might be inclined to say, humm in August we'll have WotC takes on SF. Let's hope it is more to my liking
![](/proxy.php?image=http%3A%2F%2Fsmile.gif&hash=1cfd60796e07197b75d7b7de95fa9177)
A class sysrtem with talent trees, as D20 Modern is, feels really weird, but the more I think about it the more I feel it is really the smartest way to do D20 in a modern setting.
And as I read before, merging rules on the fly during game sessions is not smart. Players can not know what to expect and plan their actions knowing their characters have a chance to succeed if they don't clearly know the rules we are going to use in advance. I am also doing it with some stuff from D20 Cybernet (which is nice), but again it is not the easiest. Merging a half-broken computer system (ie. T20) and a hacking system designed to do CyberPunk thingies is quite hard
Hope you don't mind me stating such things
François