• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

T20 Auroras?

I think maybe. Try a search of the Fleet forum for Reformation Coalition Clipper. I know there was some discussion about it a while back but don't recall the details.[FONT=arial,helvetica][/FONT]
 
Damn ... from the title I thought you were going to reveal Babylon 5 Starfuries. Oh well .... may be when I have some time ...
 
Ah, yes found them. I knew I had seen them somewhere but was looking for days.

The problem with the design given was that there were no grapples given for the modules. Looking in FFS I saw how it was resolved in the original design. FFS has different grapple tonnages by their streamlining. 10% for an unstreamlined grapple instead of the normal 30% grapple. Using this equation in the T20 design results in a slightly smaller engineering section and a slightly larger spinal section, and grapples for all.

As for the starfuries, maybe, after I have converted the Tne stuff....
 
Ah, yes found them. I knew I had seen them somewhere but was looking for days.

The problem with the design given was that there were no grapples given for the modules. Looking in FFS I saw how it was resolved in the original design. FFS has different grapple tonnages by their streamlining. 10% for an unstreamlined grapple instead of the normal 30% grapple. Using this equation in the T20 design results in a slightly smaller engineering section and a slightly larger spinal section, and grapples for all.

As for the starfuries, maybe, after I have converted the Tne stuff....

Has the TNE shipping been converted to classic or HG2 standards?

If so, where would I look? I reaaaaaaally enjoyed using Auroras when we played TNE.
 
"The ship is built at TL12 using a modular method of construction, the hull is of a close structure configuration and consists of three main areas:

front section -- bridge 20t, 6fib computer/sensors/coms 7.2t, 3fib avionics 2.4t, 1 extra airlock 3t, 1 sickbays 8t, 3 staterooms 12t, 4 triple beam laser turrets as two batteries, 0.5t cargo
sub total 57.1t

note - without the carried craft or modules the ship is only 800t, hence the 20t bridge.

central section -- 800t worth of mission specific modules + grapples for a ship's boat and a cutter (30+50) 24t
standard load = 400t fuel module(contains a 12t purification plant and of 388t fuel), 100t crew module(25 staterooms),+ 300t remaining
sub total 824t

aft/engineering section -- jump2 62.4t 41.6EP, maneuver2 104t 41.6 EP, TL9pp producing 205EP 307.5t, 3 staterooms 12t, 120t docking grapple for 400t fuel skimmer, 1 extra airlock 3t, engineering shop 6t, 4 triple beam laser turrets as two batteries 4t
sub total 618.9t

note - jump 2 requires 416t of fuel

Built into the spine of the ship is a factor 3 meson gun 100t 200 EP

note - the ship cannot fire the meson gun at full power unless it doesn't use its maneuver drive. Kind referees may allow a low powered shot at factor 2 for only 150EPs and still maneuver, or a factor 1 shot for 100EPs and keep agility 2 as well.
When docked the ancillary craft may add their EPs to the ship total.

Total 2080t."

Copy pasted from the original to avoid thread necromancy, not my work.
Like I said earlier, the central section is missing grapples, but if we use the tne stats for unstreamlined grapples the mantas grapple should be 40dt instead of 120dt, leaving 80dt of grapples for the 800 dts of containers in the central section.
Doing the same for the grapples on the ships boat and cutter saves you another 16 dtons.



EDIT; sorry, was asleep there, totaly missed the point, sorry, I haven't seen them in classic stats.
At least putting the T20 stats here may save someone a search....
 
Last edited:
Back
Top