Basically,
Cargos
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M+ Liaison Skill
HP: DM+Steward
MP: DM+Admin (or Recruiting/2)
LP: DM+Streetwise (or Recruiting/2)
Double Occupancy: 3d6*5%, DM -4 for HP
To find Speculative Lots:
2d+(Broker or Trader)+Special; Time Increment = 1 hour (x3d-Broker-special).
A: Average (7+)
B: Difficult (11+)
C: Very Difficult (13+)
D: Formidable (15+)
E: Staggering (17+)
X: Impossible (19+)
Special = UWP/2, round down.
{1}
Delivery takes 4 days after purchase. Speeding it up costs 10% per advance day. Optional: roll 1d; on 1, delivery takes 3 days, on a 6 delivery takes 5 days) No retry for 1d6 days.
Predicting AVT rolls
1st Die:
Routine (7+), Trader and Edu, Instant. No retry.
Prediction lasts base 3 days, x margin of success
{2}
2nd die
Formidable (15+), Trade and Edu, Instant. No retry.
Prediction lasts base 1 day, x margin of success
{2}
Broker levels are directly comparable.
To function as broker +X:
Varies, Broker and Int, 10m. Cost as percentage of goods
+1: Routine (7+) 2.5% (Hire: SP D+)
+2: Hard (9+) 5% (Hire: SP C+)
+3: Difficult (11+) 7.5% (Hire: SP B+)
+4: Formidable (15+) 10% (Hire: SP A)
+5: Staggering (17+) (T20: DC 35) 15% (no hire)
+6: Impossible (19+) (T20: DC 40) 20% (no hire)
Referee: May replace Broker with Bribery at x2. May hire a broker for double the listed cost% provided parenthesized conditions are met.
Notes:
{1}divison by looking at Range(UWP)/Range(TN) and discovering R(TN){T20}=25, R(TN){CT/MT}=12, so (10/25)≅(5/12) thus range of mods
{2} Margin of success: Roll-TN. Treat 0 margin as x1/2.
Alternatively, simply use rate per level of skill, as per MP, but double on Critical success, and half on made by 0 (marginal success).
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edit: added " provided parenthesized conditions are met." to broker