I've been wrestling with starship hulls, armor, and pressure. It started out as a simple comparison. How deep could a submergence hull go in water, and how would that equate to depth into a gas giant for refueling purposes?
I would expect that air pressure is easier to resist, but likely more penetrative. A starship hull should be fine against that penetration.
See t5.09 page 253 for a pressure table, along with the damage water pressure causes. I haven't found a water-pressure to air-pressure equivalent table yet.
Page 277 under the submergence hull states that the ability to resist pressure, based on armor, is doubled. This implies that armor itself, including the basic hull, resists pressure.
Page 278 then goes on to discuss the offers of damage on armor - hits in excess of armor means the armor has been penetrated -- or crushed in the instance or pressure.
The interesting thing is that at 1000 meters, water pressure does 500 dice of damage per minute. A frame and plate TL-15 ship has a default of 15 points of armor in general. A submergence hull could handle double that, or 30 dice. This is the equivalent of less than 500 meters of water based on the depths table on page 253.
A modern submarine can do that, so why can't a ship, especially at that tech level, where the armor protection should be pretty dang good?
Something doesn't seem right in the translation and I'm daggoned if I can figure out the disparity.
HELP, please!
I would expect that air pressure is easier to resist, but likely more penetrative. A starship hull should be fine against that penetration.
See t5.09 page 253 for a pressure table, along with the damage water pressure causes. I haven't found a water-pressure to air-pressure equivalent table yet.
Page 277 under the submergence hull states that the ability to resist pressure, based on armor, is doubled. This implies that armor itself, including the basic hull, resists pressure.
Page 278 then goes on to discuss the offers of damage on armor - hits in excess of armor means the armor has been penetrated -- or crushed in the instance or pressure.
The interesting thing is that at 1000 meters, water pressure does 500 dice of damage per minute. A frame and plate TL-15 ship has a default of 15 points of armor in general. A submergence hull could handle double that, or 30 dice. This is the equivalent of less than 500 meters of water based on the depths table on page 253.
A modern submarine can do that, so why can't a ship, especially at that tech level, where the armor protection should be pretty dang good?
Something doesn't seem right in the translation and I'm daggoned if I can figure out the disparity.
HELP, please!