Supplement Four
SOC-14 5K
Help me with this. I'm sorry with physics.
Using the M-Drive (and provided enough fuel and life support), a character in a Traveller ship with a 1G M-Drive could approach the speed of light while never reaching it.
As the ship accelerates, contact with bits of matter and radiation will be quite dramatic--this drag has an effect slowing the drive.
I'm wondering what the top speed is, measured in light years or light seconds, given standard Traveller craft.
We know that Power Plant fuel is a limiting factor, thus it can be assumed that most Traveller spacecraft/starcraft designed for long distances have power for four weeks. That's a maxium of two weeks of acceleration followed by two weeks of deceleration. Or, that's four weeks of acceleration then drifting at that constant speed from there on out (and no more fuel to decelerate).
Therefore, maximum range for a 1G vessel is (D=AT squared /4) 1,463,132,160,000 meters, or 1,463,132,160 km.
Is that correct? The table on page 54 of TTB says that a 1G vessel can travel 1,000,000,000 km in 7.3 days. It takes 100% more time to travel an additional 50% (less than 50%) distance? Is this the drag effect I cite above?
What I'm really interested in working out, in an easy way (if at all possible), is what it takes for a ship to intercept another ship in a star system. From what i see, that ain't easy.
First off...
The starport picks up detection of a ship entering Normal Space. Let's say that this is easy to detect due to the distortion a ship makes when making entry. Any ship in the system with a passive sensor turned "on" will detect the new vessel.
So, it's a Size 8, Earth type world. The entry point will be somewhere on the sphere 100 diameters out (provided the point isn't masked by a moon or the system's star). The ship will be 1,280,000 km out from the starport, and since detection happens at the speed of light, detection is a delay of just over 4 seconds--nothing to really worry about as far as the game goes. Communication and sensors operate at near real time (4.2 second delay).
The new ship has a 1G M-Drive, so it will take 348 minutes to get to the starport. That's 174 minutes of acceleration and 174 minutes of deceleration (provided the ship jumped in at a relative zero acceleration).
HERE'S A QUESTION: How would you figure travel time had the ship jump into the system at a 1G acceleration after it has built up some velocity? Is there an easy way to do this.
Would this work? The ship builds up 100 min. of acceleration, then jumps, entering this new system with that velocity. I supposed the ship would travel for another 74 minutes before flipping and decelerating?
That's probably not quite right, since the distance to the starport is longer. But, is it close enough for game purposes?
And, back to the other question. What does a ship have to do to intercept the new vessel?
I suppose, after detection is made, that a ship in orbit of the main world (let's say this is a 2G vessel) need only plot the point at which interception is made.
But, what about matching vectors?
So, if the new vessel is taking 174 min. to reach its journey mid-point, and the mid-point is half the distance: 640,000 km, then the 2G vessel can zip on out there in less than 74 min, giving the interceptor an extra 100 min to match vectors with the incoming ship.
Oh (and I've asked this before but didn't the answer didn't stick with me), if fuel is no option, what is the maximum velocity for a ship moving at a 1G acceleration? Near light speed, right? Or, about 300,000 km per second?
Just thinking about this stuff.
What are your comments?
Using the M-Drive (and provided enough fuel and life support), a character in a Traveller ship with a 1G M-Drive could approach the speed of light while never reaching it.
As the ship accelerates, contact with bits of matter and radiation will be quite dramatic--this drag has an effect slowing the drive.
I'm wondering what the top speed is, measured in light years or light seconds, given standard Traveller craft.
We know that Power Plant fuel is a limiting factor, thus it can be assumed that most Traveller spacecraft/starcraft designed for long distances have power for four weeks. That's a maxium of two weeks of acceleration followed by two weeks of deceleration. Or, that's four weeks of acceleration then drifting at that constant speed from there on out (and no more fuel to decelerate).
Therefore, maximum range for a 1G vessel is (D=AT squared /4) 1,463,132,160,000 meters, or 1,463,132,160 km.
Is that correct? The table on page 54 of TTB says that a 1G vessel can travel 1,000,000,000 km in 7.3 days. It takes 100% more time to travel an additional 50% (less than 50%) distance? Is this the drag effect I cite above?
What I'm really interested in working out, in an easy way (if at all possible), is what it takes for a ship to intercept another ship in a star system. From what i see, that ain't easy.
First off...
The starport picks up detection of a ship entering Normal Space. Let's say that this is easy to detect due to the distortion a ship makes when making entry. Any ship in the system with a passive sensor turned "on" will detect the new vessel.
So, it's a Size 8, Earth type world. The entry point will be somewhere on the sphere 100 diameters out (provided the point isn't masked by a moon or the system's star). The ship will be 1,280,000 km out from the starport, and since detection happens at the speed of light, detection is a delay of just over 4 seconds--nothing to really worry about as far as the game goes. Communication and sensors operate at near real time (4.2 second delay).
The new ship has a 1G M-Drive, so it will take 348 minutes to get to the starport. That's 174 minutes of acceleration and 174 minutes of deceleration (provided the ship jumped in at a relative zero acceleration).
HERE'S A QUESTION: How would you figure travel time had the ship jump into the system at a 1G acceleration after it has built up some velocity? Is there an easy way to do this.
Would this work? The ship builds up 100 min. of acceleration, then jumps, entering this new system with that velocity. I supposed the ship would travel for another 74 minutes before flipping and decelerating?
That's probably not quite right, since the distance to the starport is longer. But, is it close enough for game purposes?
And, back to the other question. What does a ship have to do to intercept the new vessel?
I suppose, after detection is made, that a ship in orbit of the main world (let's say this is a 2G vessel) need only plot the point at which interception is made.
But, what about matching vectors?
So, if the new vessel is taking 174 min. to reach its journey mid-point, and the mid-point is half the distance: 640,000 km, then the 2G vessel can zip on out there in less than 74 min, giving the interceptor an extra 100 min to match vectors with the incoming ship.
Oh (and I've asked this before but didn't the answer didn't stick with me), if fuel is no option, what is the maximum velocity for a ship moving at a 1G acceleration? Near light speed, right? Or, about 300,000 km per second?
Just thinking about this stuff.
What are your comments?