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CT Only: TARSUS!

I'm scanning through the Tarsus boxed set. I forgot how cool this set truly is. It's a sandbox in which to set your adventures.

There's an interesting section that describes arrival procedures in-system.

Here's a new throw that you can toss at your players, making the Navigation skill more valuable.

Every time a smaller, private vessel (the commercial ships are not expected to throw this) enters the system, the Navigator throws 10+ to make a mistake in navigation and come out too far from the 100 D limit. DM minus Navigation skill.

If this check succeeds (meaning faulty nav computations), the ship exits 2D times 10 million km farther from Tarsus.

The usual trip, if the ship exits into N-Space at the correct spot, is 47 hours to Tarsus in a 1G vessel.

Man...you could possibly add 120 million km to the voyage. That will just about double the time! About 4 days travel! After being in J-Space for 7 days.

Which can eat up fuel and make you late for appointments--or just put you behind schedule and cost you money that way (as it will take you longer to find more cargo and passengers for elsewhere).
 
The Navigation roll...why is that? The text doesn't say.

Should that be a standard roll for any ship entering any system? Or, is it there because its specific to the Tarsus system?

Maybe the Tarsus system has a lot of masking going on. Jumping in there is tricky, thus the roll. Those with Nav-1 and Nav-2 have a small chance of adding time to the journey. Nav-3 experts do not have to make the roll as they automatically succeed.
 
The Navigation roll...why is that? The text doesn't say.

Should that be a standard roll for any ship entering any system? Or, is it there because its specific to the Tarsus system?

Maybe the Tarsus system has a lot of masking going on. Jumping in there is tricky, thus the roll. Those with Nav-1 and Nav-2 have a small chance of adding time to the journey. Nav-3 experts do not have to make the roll as they automatically succeed.

That was always my thinking; breakout accuracy is pretty much the default application of Nav skill IMTU, system-specific Jump Masking considerations notwithstanding.
 
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