Tcs
Ewan,
Your summary is balanced, informative, and fair. I commend you for that.
Unfortunately, I am not nearly as generous. In my view, he exploited the poor wording of the tournament rules to build a fleet that, if it did not directly violate the letter of the law, clearly violated the spirit. That he had no intrinsic interest in gaming, that he used a computer, and that he only participated in the tournament for academic reasons in no way change the fact that he won by playing dirty pool. Of course, these are just my opinions, though it is worth noting that the rules were changed after his victory to close that loophole.
But, this horse has long been beaten to death.
I'm a newb, so I don't understand the concept of the Trillion Credit Squadron. I can kinda guess from the term, but you could pull that off with a couple good ships, which is more like a task force, not a squadron.
The original TCS had two parts: a tournament wargame to allow players to design fleets based on commonly agreed rules (tech level, minimum performance requirements, etc) and pit them against each other head-to-head, and a campaign game which added more depth (construction times, maintenance, repair, refit, etc).
Depending on the design philsophy of the builder, a TCS tournament fleet could be as small as eight or ten battleships or as big as a thousand missile frigates or ten thousand plus fighters. Fleets of this size often forced abstraction or thousands of die rolls per turn and could be unwieldy to play through.
To avoid those problems, some people played BCS (Billion Credit Squadron - 1,000MCr) or 10BCS, which reduced the "fleet" sizes to something much more manageable. There are a couple threads from earlier this year in the PbP OOC forum on these boards if you want to see how such a tournament might play out.
From my perspective, it would be interesting to see if MGT rules break the rock-paper-scissors relationship of the meson sled, missile boat, and rock design archetypes (I suspect they do) and whether fighters can be useful in MGT (they weren't in CT).
Like I said before, I'd be willing to ref a tourney, but I'd want to keep it small (BCS and no more than four players) as I don't want to bite off more than I can chew.