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Teasers and Spoilers

fiat_knox

SOC-12
Currently working on a completely unofficial psion supplement for Traveller. Because, as you may have guessed, I love the whole idea of psionics in the game.

At the moment, it is still a WIP - I need art for the pages - but the text practically writes itself, and so that is not a problem for me.

The one problem, for me, is wondering whether the thing would capture the interest of the audience as much as, say, John Brazier Enterprises' efforts.

In that regard, let me tease you with a few small tidbits ...

Less Conventional Lifestyles
Psions undergo many changes due to their acquisition of psionic abilities. Psionic potential often sends psions down career paths not available to characters who follow what the Traveller Core Rulebook calls "more conventional lifestyles."
This chapter expands upon the many career paths and choices available to characters possessed of psionic abilities ...
All of these careers exist solely at the Referee's discretion ...

Initiations
Initiation is similar to a commission in a military career. Only two careers – Mystic and Warrior – have this option. A character who succeeds at an Initiation roll becomes a Rank 1 Initiate in that career, and uses the Initiate Rank table from then on. A character may attempt an Initiation once per term, and the Initiation is optional.
If that character obtains an Initiation after having already advanced several ranks, the character becomes a Rank 1 Initiate as normal but may add his two final ranks together for the purpose of determining benefits and pensions. Initiates also gain access to the Initiate Skills table.
Some events give a bonus to advancement rolls, or give automatic advancement. The character can apply these DMs to Initiation rolls, or grant automatic Initiation ...

Advocate
The character strove to overcome prejudices and overthrow unfair laws standing between the peaceful integration of the psion and mundane communities.
Qualification: Psionic Strength 6+; -1 for every prior psion career.
Assignments: Choose one of the following:-
Activist: You speak out for the rights of psions.
Advocate: You lobby for changes to the law while defending psion clients in court.
Face: You are the liaison with the underground psion community ...

The Labyrinth
Psions call the tortuous process of locating a Psionics Institute and submitting one's candidacy "The Labyrinth." Even in the most open and Psion-tolerant societies, Institutes have to keep all but the genuine candidates from finding out who and where they are.
Frequently, an Institute will run quiet background checks and place carefully-calibrated tests before an unwitting candidate to determine their suitability for entry to the Institute. The first inkling of the Labyrinth to come, however, comes from within the candidate.

First Awareness
The player roleplays the emergence of the candidate's latent Psionic abilities, and the beginning of his search for the Institute.
Strange recurring dreams and vivid waking hallucinations featuring the same motif – a stranger, an unknown building – will plague the character. The player rolls Int 8+; if he succeeds, he realises that these strange sensations mean that he is an emerging Psion and that he needs to seek out a Psionics Institute. If not, he remains aware of the need to seek out the Institute, though only on an unconscious level.

Approaching The Labyrinth
The Monitor
Whether aware of his emerging psionic abilities or simply dream-plagued, the Institute will send someone to look after the candidate and guide him to the Institute's door. That person is called a Monitor.
The Monitor's task is to assess the candidate's viability, among other qualities. Monitors rarely approach candidates directly, but observe psionically at a distance. Often, Monitors will take over from one another in shifts to maintain complete surveillance. They also use the willing cooperation of the local area's psions to keep their eye on the candidate.
Nothing a character does will escape a competent Monitor ...

Well? This is the tip of the proverbial iceberg. I'd appreciate some feedback.
 
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Yes!

I would so dig something like this, since MATU is not all scared of Psionics. I figure they are like everyone else, some good, some bad, most just there.

I like the Labyrinth. That is good idea. *ka-swipe* :devil:

Thanks and looking forward to more.
 
One thing I've thought of to simulate a Psion that hasn't been tested/trained is to give them a temporary Psi Strength rating. The Ref rolls for the character's Psi Strength in secret, and uses the results of that roll for any Psi Strength related checks the character (or Ref) has to make until the character gets trained. Once tested, the player can use whichever roll is higher for their Psi Strength.

You're also welcome to use any of the Psi related posts I've put up here on the forum.
 
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