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THE 3 BOOKS

trader jim

SOC-14 1K
I have a question, and dont laugh, just think about it!

How many of you play Traveller with just the 1st 3 books? Does any one play with just thw three books?? we could carry this further.
Does anyone designs scenieros and adventures useing just the 3 books???

Now heres the KICKER...Are the first 3 books even relevent anymore??? just courious...
;) :confused:
 
I have a question, and dont laugh, just think about it!

How many of you play Traveller with just the 1st 3 books? Does any one play with just thw three books?? we could carry this further.
Does anyone designs scenieros and adventures useing just the 3 books???

Now heres the KICKER...Are the first 3 books even relevent anymore??? just courious...
;) :confused:
 
No laughter - it's a good question. But my answer is no. At minimum, I play with the first 4 books and always with the DGP task system. The original three books were exquisite in thier day... but said day was 20+ years ago.

Several things have happened since then, the single most important of which was the idea of the task system. With it we were given a way to quantify the otherwise subjective things that a GM must do. This is better for both side I believe. :D

But then, if I had a game to run tomorrow? I'd use T4 with the T5 beta files cut in. Why? Because that is where the creator of the game currently is; not where he was 25 or so years ago.

Hope this helps,

William
 
No laughter - it's a good question. But my answer is no. At minimum, I play with the first 4 books and always with the DGP task system. The original three books were exquisite in thier day... but said day was 20+ years ago.

Several things have happened since then, the single most important of which was the idea of the task system. With it we were given a way to quantify the otherwise subjective things that a GM must do. This is better for both side I believe. :D

But then, if I had a game to run tomorrow? I'd use T4 with the T5 beta files cut in. Why? Because that is where the creator of the game currently is; not where he was 25 or so years ago.

Hope this helps,

William
 
A bit more thought on the subject -

If IIC from Loren's editorials on the matter, the first three books were pretty much done when "They" first saw "Star Wars". It changes everything. Book 1 had really limited weapons; book 4 opened that up. Book 2 limits ships to 5000 dt. High Guard has no real limit. And so on...

There is a dicotomy present in Traveller, to this day, as a result. I'm a bad fence stradler myself. I like limiting ships while keeping the extra PC scale toys. So it goes...

William
file_21.gif
 
A bit more thought on the subject -

If IIC from Loren's editorials on the matter, the first three books were pretty much done when "They" first saw "Star Wars". It changes everything. Book 1 had really limited weapons; book 4 opened that up. Book 2 limits ships to 5000 dt. High Guard has no real limit. And so on...

There is a dicotomy present in Traveller, to this day, as a result. I'm a bad fence stradler myself. I like limiting ships while keeping the extra PC scale toys. So it goes...

William
file_21.gif
 
So..basicaly you (and a lot of others) are saying that "classic" traveller is "scattered", here and there, through several different editions, articals, supplements, ect, ect, and you actually should,could, maybe check out several areas, ect, ect. if you do this you might come up with a fairly modern playable system. I that a fair statement? Is "classic" now to diffused to be realy playable? can newbies play it? It seems to me that we are or have "lost" the game, or we are losing it very fast!

What sections/editions/articals ect, ect, do you use to make up your "classic" rules??? and wher should i look to get them?? :confused: :confused:
 
So..basicaly you (and a lot of others) are saying that "classic" traveller is "scattered", here and there, through several different editions, articals, supplements, ect, ect, and you actually should,could, maybe check out several areas, ect, ect. if you do this you might come up with a fairly modern playable system. I that a fair statement? Is "classic" now to diffused to be realy playable? can newbies play it? It seems to me that we are or have "lost" the game, or we are losing it very fast!

What sections/editions/articals ect, ect, do you use to make up your "classic" rules??? and wher should i look to get them?? :confused: :confused:
 
My Traveller campaigns use the following material:

The Traveller Book
Book 5: High Guard
Supplement 2: Animal Encounters

A brief nod to two I am considering using:

Supplement 1: 1001 Characters
Supplement 4: Citizens of the Imperium

In the above, I use Book 5 not for its character generation sequence, but for its starship construction rules. After all, creating 190,000 ton starships isn't all that easy to do using the basic Starships rules, though you've managed to spark an idea in my head on how to do it without having to craft 37 million rules to do it.

Supplement 2 is there simply because I, like just about every other GM, couldn't stand making up the encounter tables.

Supplement 1 is useful simply because you never know when you might need an NPC. The Traveller Book includes a short list of NPCs, but there's only so far you can go with that.

Supplement 4 I'm vacillating back and forth on. The additional careers are good, but I tend to toss the non-military careers into the "Other". To my mind it gives the player the opportunity to create a good backstory for the character.

The core books will always be relevant, for without them, there would be no Traveller. And though the systems in some cases are aged, they still do the job. I won't get involved in the debates over Traveller with a task system or without. Both have their pros and cons but Andy Slack has already written up a quick and dirty task system for his Traveller Ultralite rules. That, coupled with the mad idea in my head for starships, might allow me to cut my game down to the core rules and one added page. And that would be great, because I like the portability the LBBs offer in place of The Traveller Book.
 
My Traveller campaigns use the following material:

The Traveller Book
Book 5: High Guard
Supplement 2: Animal Encounters

A brief nod to two I am considering using:

Supplement 1: 1001 Characters
Supplement 4: Citizens of the Imperium

In the above, I use Book 5 not for its character generation sequence, but for its starship construction rules. After all, creating 190,000 ton starships isn't all that easy to do using the basic Starships rules, though you've managed to spark an idea in my head on how to do it without having to craft 37 million rules to do it.

Supplement 2 is there simply because I, like just about every other GM, couldn't stand making up the encounter tables.

Supplement 1 is useful simply because you never know when you might need an NPC. The Traveller Book includes a short list of NPCs, but there's only so far you can go with that.

Supplement 4 I'm vacillating back and forth on. The additional careers are good, but I tend to toss the non-military careers into the "Other". To my mind it gives the player the opportunity to create a good backstory for the character.

The core books will always be relevant, for without them, there would be no Traveller. And though the systems in some cases are aged, they still do the job. I won't get involved in the debates over Traveller with a task system or without. Both have their pros and cons but Andy Slack has already written up a quick and dirty task system for his Traveller Ultralite rules. That, coupled with the mad idea in my head for starships, might allow me to cut my game down to the core rules and one added page. And that would be great, because I like the portability the LBBs offer in place of The Traveller Book.
 
Originally posted by trader jim:
What sections/editions/articals ect, ect, do you use to make up your "classic" rules??? and wher should i look to get them?? :confused: :confused:
First, TJ, I think you're taking all of this way too seriously. Any version and any combinations of versions is equally excellent Traveller.

But beyond that, all you really need, to my mind, is to have whichever books you want to use plus this page http://www.downport.com/traveller/ct/UTP.pdf in hand. I do believe (and I think Marc does too - see the MT Q&A in the MT Board) that this is a vital improvement. The rest is what ever you snarking want. IN THE END THIS IS ONLY WHAT I LIKE :eek:
file_23.gif
:eek:
file_23.gif
Ok?

I do a hacked up 1-4. You can do only 1-3. If you're having fun why should I worry?

William
 
Originally posted by trader jim:
What sections/editions/articals ect, ect, do you use to make up your "classic" rules??? and wher should i look to get them?? :confused: :confused:
First, TJ, I think you're taking all of this way too seriously. Any version and any combinations of versions is equally excellent Traveller.

But beyond that, all you really need, to my mind, is to have whichever books you want to use plus this page http://www.downport.com/traveller/ct/UTP.pdf in hand. I do believe (and I think Marc does too - see the MT Q&A in the MT Board) that this is a vital improvement. The rest is what ever you snarking want. IN THE END THIS IS ONLY WHAT I LIKE :eek:
file_23.gif
:eek:
file_23.gif
Ok?

I do a hacked up 1-4. You can do only 1-3. If you're having fun why should I worry?

William
 
yes.. I guess i am taking this seriously...its time i took a stand on somthing in these boards!
I have been reading this board and the T5 board for the past week. I read comments from folks who i respect and who have a great lot of experience in THE GAME. Combine what is said in both boards and i get a VERY stong hint that "classic" traveller is slowly dissapearing, and has been slowly changed into somthing different, just look at all the "outside" supplements and books, articals in "outside" magazines, ect, ect. EVERTHING in "classic" now has an alternitive system which someone is using. I think classic traveller is now so diffused and "fractured" it poses a real problem concerning playability.
I also think none of us(including me) can agree on
how to play and what to use to play "classic" Traveller. I think we should agree to put everthing togather again in one book, or at least try. we should agree to attempt this or "true classic" is gone

this is just my opinion....... COMMENTS?????
 
yes.. I guess i am taking this seriously...its time i took a stand on somthing in these boards!
I have been reading this board and the T5 board for the past week. I read comments from folks who i respect and who have a great lot of experience in THE GAME. Combine what is said in both boards and i get a VERY stong hint that "classic" traveller is slowly dissapearing, and has been slowly changed into somthing different, just look at all the "outside" supplements and books, articals in "outside" magazines, ect, ect. EVERTHING in "classic" now has an alternitive system which someone is using. I think classic traveller is now so diffused and "fractured" it poses a real problem concerning playability.
I also think none of us(including me) can agree on
how to play and what to use to play "classic" Traveller. I think we should agree to put everthing togather again in one book, or at least try. we should agree to attempt this or "true classic" is gone

this is just my opinion....... COMMENTS?????
 
I think you're over-reacting somewhat. Classic Traveller is right there in one tome - the CT Book 0-8 Reprints by FFE. Even if you think it's just the first three books, it's still in there.
That is all you need to play CT.

All the other bits are optional - that's why they're in supplements and magazine articles. Yes, some people have an obsession to locate every single scrap of canonical material, but that's not what CT was initially about.

At the start - as Dr Rotwang reminded us on rpg.net - CT was just a toolkit with which you could make any sci-fi setting. The Third Imperium setting came later, and the conflicting material presented for that is what's largely been confusing people. But I think the only actual rules changes and additions that happened to CT were all in Books 4 to 8.

So if you want to find the rules for CT, look to Books 0-8, which is the solid ruleset for the game. All the 'fracturing' is in the extra stuff beyond that.
 
I think you're over-reacting somewhat. Classic Traveller is right there in one tome - the CT Book 0-8 Reprints by FFE. Even if you think it's just the first three books, it's still in there.
That is all you need to play CT.

All the other bits are optional - that's why they're in supplements and magazine articles. Yes, some people have an obsession to locate every single scrap of canonical material, but that's not what CT was initially about.

At the start - as Dr Rotwang reminded us on rpg.net - CT was just a toolkit with which you could make any sci-fi setting. The Third Imperium setting came later, and the conflicting material presented for that is what's largely been confusing people. But I think the only actual rules changes and additions that happened to CT were all in Books 4 to 8.

So if you want to find the rules for CT, look to Books 0-8, which is the solid ruleset for the game. All the 'fracturing' is in the extra stuff beyond that.
 
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