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The Exile Clusters Campaign

jappel

SOC-13
Here's the background precis given to my players as we began a new campaign in my homebrew TU.

Here’s how it is:

There was a time when humanity lived on Terra, and we found our way to the stars. The solar system was settled, and worlds beyond it too. Gene-modded humans colonized space and some places less than hospitable to mainline humans. A very few began to unlock the powers of the mind, and while the talent remained rare and scattered among most humanity, a group of Gifted banded together and formed their own culture.

Then came the Exile.

It’s not clear just what happened to chase humanity from its home, but something did. Tales tell of wars and plagues and something called The Dark, about which not a whole lot is known – but it’s still spoken of in whispers. It’s not clear if we were fighting ourselves or some other race, or both at once.

Desperation drove invention, and a group of scientists figured out a way to create a one-shot, one-way wormhole leading to another galaxy: the Bolthole. 14 ships packed with humans of most of the races, creeds and cultures of humanity, along with some of our uplifted creatures, passed through the Bolthole before it closed behind them, and we found ourselves in our new home: the Exile Clusters.

The 14 ships set off to found colonies, but they weren’t fully equipped to rebuild a civilization – they were refugees, not colonists. The going was rough and there was backsliding as knowledge and capabilities were lost in some places. In others, ancient hatreds found new teeth. Some of ships kept up a fragile web of communication for a time, but eventually they broke down or were lost, and for a time, humanity was sundered.

Slowly, we found our footing again, and our way back to the stars as well. And we found neighbors: four races of aliens we sort-of get along with (the Marsups, the Krag, the Zylen and the Ai-ra) and one we don’t: the Jhee.

Humanity isn’t united anymore, but some of the settled worlds have banded together in various ways. Three of the original colonies were lost; the ruins of one have been found. Several waves of colonization have taken place, and settlers are taking off for new worlds all the time. We’ve regained most of the knowledge we lost, and perhaps exceed our ancestors in some areas. We’re friendly with some of the aliens, less so with others. Full-out war with the Jhee looks inevitable someday.

Things are happening out there among the stars of the Exile Clusters. There’s profit and opportunity for those who can find a need, move quick, and perhaps not ask too many questions. Space is big, and not all of it’s been explored. The various governments and races scheme, make diplomacy, and wars are fought both openly and in the shadows. Raiders and pirates strike from their sanctuaries; hired guns and the professional navies fight them when they’re not busy with each other.
 
After a couple weeks working up characters and familiarizing ourselves with the tools (we're playing online via MapTools and Skype), we kicked off the actual adventuring last night. A tip of the hat to Mr. Cameron, whose adventure "Smoke Test" is the inspiration for the team's first mission.

The team assembled in the office of Senior Academician Koetting of the Institute for System Studies. SA Koetting had recruited his old protege, Professsor McCoy, to staff a surplus Scout vessel seconded to the Institute as a research ship. Professor McCoy had enlisted his friend Ali Simpson, pilot and all-around spacehand, who had brought
along her acquaitance, the rough-edged Rip Mantle. Rich, a medic and all-around social fixer known to Professor McCoy, rounded out the permanent crew of the soon-to-be renamed SX-432.

The team's first assignment would be to assist a local R&D firm with the recovery and refurbishment of a geophysical survey probe, orbiting the moon of a distant gas giant in the system. The probe is a prototype in the running for adoption by the Unity Scout Service, and the firm stands to make large sums from the licensing and manufacturing fees. If the mission is successful, the firm has pledged an endowment that will fund the further operations of SX-432.

SA Koetting introduced the team to Engineer Farb, leader the technical team from Vaughn-Payne R&D, which would be housed in a special probe-recovery module currently being fitted to the ship. The relationship with Farb started poorly, and he left with an obvious poor opinion of the team.

The team moved their effects aboard and began inspecting the ship's systems. Despite being certified as safe for flight by the Navy, Ali discovered problems with the catalyzers in the maneuver drive which inhibited its performance. Rip meanwhile planted several comm dots surreptiously around the areas where the corporate techs would be housed and work, and then began checking out the ships sensor arrays. Rich settled into his cabin and placed orders for several items to be delivered before lift-off two days hence. He then schmoozed a bit with the tech crew, getting a relatively warm reception from Technician "Pepper" Sprey (with her pink hair), and also with with Technician Mikhail Ryan. He was less successful with technicians April Rayne and Jack Davout.

After dinner at a spaceport eatery (suitable for Rip's challenged fashion sense), Ali documented the issues with the ship and searched out new catalyzers, finding a set at the Navy surplus yard. Gerald reviewed the probe recovery and refurbishment procedures. Rich and Rip relaxed in their cabins.

The next day, Rich took stock and organized the tiny medical station and supplies. Rip, having discovered problems with the active sensors, recalibrated them and restored them to normal function. Ali & Gerald convinced the Academician's executive assistant to call in a favor with the Navy to cut the asking price on the catalyzers, which they were able to secure for 25KCr, half their available operating budget. Laboring throughout the afternoon and evening they successfully replaced the catalyzers and while performance is not to spec, they cut the deficiency by 50%. The corporate team finished their preparations including establishing a small clean-room area. With the ship under lockdown overseen by Vaughn-Payne contract guards, all aboard retired for the night. Launch is set for just after dawn local time.
 
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