Having just got T20 and been inspired enough by it to start prepping for a campaign, I've been picking at the trade rules, 'cos I'd like to run something tradey and all my players are nostalgaic about Elite, so they'll enjoy playing it. One aspect of trade that's intriguing me is the apparent Imperial regulation of it: Standard Cargo is carried at a flat rate of 1kCr/T; High Passage costs 10kCr; fuel prices are stipulated, too. How is this regulated? There must be a branch of the Imperial Civil Service charged with maintaining the steady prices.
So I'm tinkering with a write up of the Imperial Factor's Office who administrate cargo despatched into Imperial Space from dirtside. They have a set of rules which don't need to be directly simulated (they can be readily abstracted into a dice roll), but allow the possibility of little fiddles and corruption which are not outright illegal, but will appeal to the shady side of my players.
Is there such an organisation in the OTU? Anyone else's TU? Is it written up anywhere I can get ahold of it? If not, is anyone interested in seeing my write up when it's finished?
Seems to be a good handle for hanging corruption/investigation/intrigue stories on, as well as a way for the PCs to earn a few extra bucks on the side.
So I'm tinkering with a write up of the Imperial Factor's Office who administrate cargo despatched into Imperial Space from dirtside. They have a set of rules which don't need to be directly simulated (they can be readily abstracted into a dice roll), but allow the possibility of little fiddles and corruption which are not outright illegal, but will appeal to the shady side of my players.
Is there such an organisation in the OTU? Anyone else's TU? Is it written up anywhere I can get ahold of it? If not, is anyone interested in seeing my write up when it's finished?
Seems to be a good handle for hanging corruption/investigation/intrigue stories on, as well as a way for the PCs to earn a few extra bucks on the side.