Imperial Planetologist
SOC-12
I lurked a bit on the Mongoose Traveller forum recently, and it was fun to read some of the posts. A new bunch of gamers is discovering the Traveller universe, and that strikes a chord with me.
For me Traveller has always been the ultimate game of exploration. It's a theme I come back to time and time again in my campaign. There is always something new to discover; the adventurers are perpetually peeking over the edge of the Known (or the Charted, if you prefer) into the abyss of the Unknown.
And then they fuel their ship, check their sensors and their weapons, and jump into the darkness. Run and find out.
The process of discovery, of exploration, is one that applies to the players as well. As much as we "play a character" in a roleplaying game, the real payoff is not what happens to the character but rather the vicarious thrill each of us sitting around the table gets from the experience. Reading through the posts on the Mongoose forum, I could see that thrill pulsing through the discussion as newbs pump grognards for information about the what, the why, and the wherefores of the TU, and offer their own interpretations of what they've found, or take the raw materials offered and craft their own universes.
I've no interest to speak of in Mongoose's edition of Traveller, but it is fun to see others, the new explorers, enjoying the game and universe that has brought me literally decades of enjoyment. Run and find out, travellers.
For me Traveller has always been the ultimate game of exploration. It's a theme I come back to time and time again in my campaign. There is always something new to discover; the adventurers are perpetually peeking over the edge of the Known (or the Charted, if you prefer) into the abyss of the Unknown.
And then they fuel their ship, check their sensors and their weapons, and jump into the darkness. Run and find out.
The process of discovery, of exploration, is one that applies to the players as well. As much as we "play a character" in a roleplaying game, the real payoff is not what happens to the character but rather the vicarious thrill each of us sitting around the table gets from the experience. Reading through the posts on the Mongoose forum, I could see that thrill pulsing through the discussion as newbs pump grognards for information about the what, the why, and the wherefores of the TU, and offer their own interpretations of what they've found, or take the raw materials offered and craft their own universes.
I've no interest to speak of in Mongoose's edition of Traveller, but it is fun to see others, the new explorers, enjoying the game and universe that has brought me literally decades of enjoyment. Run and find out, travellers.