Originally posted by Liam Devlin:
So we have councourse features by Mythmere:
1.The Scout Lounge*
2.The Hiring Hall
3.Captain's Guild
4.Spacer's Guild
5.The Lone Star**
6.The Travellers' Aid Society**
7.Starship architect <Naval architect?* & **>
8.University departments***
9.Space academies***
10.Conference/exhibition centers
11.Brokerages
12.Various entertainment centers,swimming pools [wierd humaniti] and theaters.****
13.Also there's possible hotel space
with or without Alien Environment spaces
and their attendant 'stuff'
14.halls, conference rooms,
15.bars, restaurants,
and condensed features from T5, MWM:
1.The concourse - passenger services. Ticketing, baggage check, and boarding.
2.Passenger Accomodations - Hotel, Restaurants, 3.Souvenir shops, Theaters and Entertainment centers
4.Data Terminals - [I still remember setting in the Data Term. Booth in Universe II]
5.Message Center - Email, Xboat, old telephone...
6.Customs and immigration.
7.The Freight Exchange - where the brokers lurk with their speculative cargo.
8.The Hiring hall - Crew needing work..
9.The Lone Star - I think people hang out here...
10.TAS - Travellers' Aid Society**
11.And A BANK.
footnotes thus far
*-if base type is present (see UWP)
**-On Imperial ports A-C-class
*** Population and TL dependent
**** TL-dependent. Those without electricity (TL-4/3 to 0 nearby may have "live entertainment" theaters, singers, etc.
<snip>