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The speed of news

In my current campaign about spys, secret societies, rivaling government agencies and noble politics, it becomes increasingly important how fast news travel and who learns when of what event.
Is there a program to help with this task? Doesn't hurt if it can do fleet movements, too. ;)
 
spped of news

I've never seen one but that does not mean there is not one.

If you have the point of origin, you can determine the time based on distance from the origin to the destination simply by the number of jumps it would take. While visually fairly easy, a program would be a tad more difficult: while you can get the absolute difference between hexes, there may not be a straight line path depending on your jump capacity. Therefore adding significant time.

You can get a jump map generated for canon sectors (see http://www.travellermap.com/api.htm

Seems like an interesting challenge...
 
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If you have the point of origin, you can determine the time based on distance from the origin to the destination simply by the number of jumps it would take.

Doing this by hand is easy. But even with only half a dozen events spread around a few weeks and half a sector the bookkeeping is tiresome.

How do you guys run espionage campaigns with lots of intrigues and schemes within schemes where it might be crucial if the news of certain events reach a fleet before or after it jumps out of a system and where certain NPCs might react this way or the other depending whose letter reach them first?
Not to mention messages from different parties for the PCs, who jump between systems at will...
 
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