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'The Warrant'

phydaux

SOC-12
In several threads i have seen mention of 'The Warrant'. From context, it seems to be "The untold story of the Fifth Frontier War."

Can someone pass along the details, and what book/article/supplement was the source for the info?
 
<MT-era SPOILERS below>

Gah.

That one's spread out over a number of MT-era sources, as well as Survival Margin.

Basically, the process of Strephon's re-instatement of the Domains and their Archdukes had not yet reached the Marches when the Rebellion started. Seeing the need to have an Archduke, Duke Norris launched a super-secret-sacred mission to "recover" the Warrant that re-instated the Domain of Deneb and named him Archduke, and was, with this boost from the now-"dead" Emperor Strephon, able to steer the Domain through the local incarnations of the Rebellion.
Speculation about the validity of the Warrant was rampant throughout the MT period, since it was known that Dukes had a small supply of blank Warrants with which to work the Emperor's will. The question of this particular Warrant was not answered until Survival Margin, when one of Strephon's journal entries refers to Archduke Norris in both an amused and supportive fashion. Strephon hadn't sent the Warrant, but confirmed it when he (finally) heard about it via (I think) the visit of the Arrival Vengeance.

That what you were looking for?
 
<BLOCKQUOTE>quote:</font><HR>Originally posted by GypsyComet:
<MT-era SPOILERS below>

Gah.

That one's spread out over a number of MT-era sources, as well as Survival Margin.
<HR></BLOCKQUOTE>

<snip>

See also the boardgame Fifth Frontier War and Adventure 1: The Kinunir for other mentions of a warrant that may or may not be the same warrant that Norris used for the purposes of self promotion.

------------------
I am increasingly of the opinion that RPGs are by the nature of their creation subjective phenomenon. due to the interaction between game designers, game masters, and game players all definitions, rules, settings, and adventures are mutable in acordance with the uncertainty principle as expounded by Heisenburg. This is of course merely my point of view.

David Shayne

[This message has been edited by DaveShayne (edited 14 July 2001).]
 
<BLOCKQUOTE>quote:</font><HR>Originally posted by GypsyComet:
<MT-era SPOILERS below>

Basically, the process of Strephon's re-instatement of the Domains and their Archdukes had not yet reached the Marches when the Rebellion started. Seeing the need to have an Archduke, Duke Norris launched a super-secret-sacred mission to "recover" the Warrant that re-instated the Domain of Deneb and named him Archduke, and was, with this boost from the now-"dead" Emperor Strephon, able to steer the Domain through the local incarnations of the Rebellion.
<HR></BLOCKQUOTE>

You're mixing up two different events. One was Norris' secret trip to Algine (NOT, as was later claimed in Regency Sourcebook, Shionthy) to recover a genuine warrant from Strephon putting him in overall charge of the Imperial forces against the Zhodani. The other was when Norris took a blank piece of Imperial stationary and wrote himself an appointment as archduke (not a warrant).


Hans
 
<BLOCKQUOTE>quote:</font><HR>Originally posted by rancke:
You're mixing up two different events. One was Norris' secret trip to Algine (NOT, as was later claimed in Regency Sourcebook, Shionthy) to recover a genuine warrant from Strephon putting him in overall charge of the Imperial forces against the Zhodani. The other was when Norris took a blank piece of Imperial stationary and wrote himself an appointment as archduke (not a warrant). <HR></BLOCKQUOTE>

It's the first event (described in CT's Spinward Marches Campaign) which I was thinking of as making a good tournament-style scenario -- venturing undercover onto a Red Zone world to locate and recover the Warrant which, if found, will allow Norris to take control and turn the tide of the Fifth Frontier War -- definite high-stakes adventure stuff! As for Norris' archducal self-appointment, great background/character color, but not really any hook for actual Traveller adventuring (unless maybe the PCs are a group of Ine Givar who know the truth and want to expose Norris as a fraud, or a group of Archducal agents trying to prevent same).
 
Did anyone play the Kinunir and use the warrant? In our campaign, one of the players was a Zhodani agent who took the warrant and used it for all manner of anti 3I havoc. In the end, Imperial forces tracked him down and force him to turn to the Imperial side - but let him keep the warrant for essential business.
 
<BLOCKQUOTE>quote:</font><HR>Originally posted by Elliot:
Did anyone play the Kinunir and use the warrant? In our campaign, one of the players was a Zhodani agent who took the warrant and used it for all manner of anti 3I havoc. In the end, Imperial forces tracked him down and force him to turn to the Imperial side - but let him keep the warrant for essential business.<HR></BLOCKQUOTE>

It didn't come up in my campaign, but I would not have let anyone use the warrant. IMO such a document is far too powerful an instrument toallow anyone to use it without the most stringent identification procedures to ensure that only the one it was issued to could use it<LI>.

<LI> In a previous discussion on this subject, someone made the point that if the warrant could actually be used by just anyone, it was the nastiest hose job he'd ever seen, since every Imperial agency in existence would eventually try to track down the users and stomp on them. We're talking ed-of-campaign-no-saving-throw stomping here ;).


Hans
 
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