One of the inconsistencies I've noticed in Traveller is the units of the world. In game explanations, that is. Why, for example, should Jumps so neatly correspond to Earth-weeks and parsecs? Even one being exact would be a strange coincidence, but both?
My answer is that they aren't, not quite. That is, they are close enough for many purposes, but not totally. We get similar coincidences--the apparent diameters of the Moon and Sun as seen from Earth are within a few percent, and 2^10 is very close to 10^3, so log (2) = 0.30103 . . . (There are plenty of others, naturally.)
Similarly, is it likely that a Jump (J-1) takes on average exactly 7 days = 168 hours and covers a maximum of 1 parsec? It seems more likely that these were "close enough"--and led to a re-definition of the terms, so that now one week is the average length of time of a jump, and one parsec is the maximum length that can be covered in one jump-1. So, IMTU, I redefined these, and jump one is at most 3.15 light years, taking (on average) 166 hours. (This has the advantage of giving a few extra hours for that trip between the jump-spot and the spaceport.) It removes a bit of the difficulty in believing coincidences, and blurs a bit the Earth-centered cosmos.
My answer is that they aren't, not quite. That is, they are close enough for many purposes, but not totally. We get similar coincidences--the apparent diameters of the Moon and Sun as seen from Earth are within a few percent, and 2^10 is very close to 10^3, so log (2) = 0.30103 . . . (There are plenty of others, naturally.)
Similarly, is it likely that a Jump (J-1) takes on average exactly 7 days = 168 hours and covers a maximum of 1 parsec? It seems more likely that these were "close enough"--and led to a re-definition of the terms, so that now one week is the average length of time of a jump, and one parsec is the maximum length that can be covered in one jump-1. So, IMTU, I redefined these, and jump one is at most 3.15 light years, taking (on average) 166 hours. (This has the advantage of giving a few extra hours for that trip between the jump-spot and the spaceport.) It removes a bit of the difficulty in believing coincidences, and blurs a bit the Earth-centered cosmos.