maitrejeanth
SOC-9
Several posts on the « what does the imperial navy need?” thread mentioned salvage ships. So my question is : how do you go about it ?
Let’s say a derelict ship is unable to manoeuvre. It has to be towed from somewhere in the system to the nearest starport. A ship, either a specialized unit like a salvage tug or any ship or boat with a sufficient powerplant capacity can come alongside and tow away the unfortunate vessel.
I don’t really think actual towing cables (hawsers, I think they are called) would be used : first of all, they would have to be very long, very resistant and would probably prove to be very awkward to use. Could there be special towing hardpoints on a ship’s hull ? The salvage ship could be lashed to the other ship, using cables, but keeping these as short as possible. An alternative would be magnetic docking plates that could mate snugly to these hardpoints. Dedicated salvage vessels could have huge magnetic plates, like a Chris Foss drawing of a space tug I have back home.
Therefore, I think that insystem towing operations should be feasible, though hazardous and difficult.
Now, things get more complicated when you have to take interstellar travel into consideration. Suppose our powerless ship got towed to the starport alright, but that it can’t be repaired insystem , or that her jump drive is wrecked as well. The ship is too precious to be left behind. How do you “tow” her two the nearest system, 1 parsec away ?
Supplement 9 has a modular cargo happily towing an asteroid behind her. The rock is wrapped into what is described as a “jump mesh” and looks indeed like the kind of shopping bag my old grandma used to bring vegetables from the market. Now, canonical literature on jump grids says that these intricate networks have to rigorously fit the hull of the starship in order to worl properly. There are very dark hints about what would happen to the jumping ship should the grid be even a **** hair misaligned. Now, is this compatible with that bilging, misshapen “jump mesh” ?
Now can starships simply dock alongside each other, fix mating collars , somewhat interconnect their jump grids and jump happily as one single ship ? Al this, of course, provided their cumulated displacements allow them any jump at all ?
Are there any other possibilities apart from special configurations like the X-boat and tender combo or the “million-ton fleet carrier Gorodish and asteroid monitor” arrangement depicted in supplement 9 ?
Let’s say a derelict ship is unable to manoeuvre. It has to be towed from somewhere in the system to the nearest starport. A ship, either a specialized unit like a salvage tug or any ship or boat with a sufficient powerplant capacity can come alongside and tow away the unfortunate vessel.
I don’t really think actual towing cables (hawsers, I think they are called) would be used : first of all, they would have to be very long, very resistant and would probably prove to be very awkward to use. Could there be special towing hardpoints on a ship’s hull ? The salvage ship could be lashed to the other ship, using cables, but keeping these as short as possible. An alternative would be magnetic docking plates that could mate snugly to these hardpoints. Dedicated salvage vessels could have huge magnetic plates, like a Chris Foss drawing of a space tug I have back home.
Therefore, I think that insystem towing operations should be feasible, though hazardous and difficult.
Now, things get more complicated when you have to take interstellar travel into consideration. Suppose our powerless ship got towed to the starport alright, but that it can’t be repaired insystem , or that her jump drive is wrecked as well. The ship is too precious to be left behind. How do you “tow” her two the nearest system, 1 parsec away ?
Supplement 9 has a modular cargo happily towing an asteroid behind her. The rock is wrapped into what is described as a “jump mesh” and looks indeed like the kind of shopping bag my old grandma used to bring vegetables from the market. Now, canonical literature on jump grids says that these intricate networks have to rigorously fit the hull of the starship in order to worl properly. There are very dark hints about what would happen to the jumping ship should the grid be even a **** hair misaligned. Now, is this compatible with that bilging, misshapen “jump mesh” ?
Now can starships simply dock alongside each other, fix mating collars , somewhat interconnect their jump grids and jump happily as one single ship ? Al this, of course, provided their cumulated displacements allow them any jump at all ?
Are there any other possibilities apart from special configurations like the X-boat and tender combo or the “million-ton fleet carrier Gorodish and asteroid monitor” arrangement depicted in supplement 9 ?