Spinward Flow
SOC-14 1K
This is almost certainly the better path to be thinking about crew requirements.In my opinion, almost all systems in a futuristic spacecraft will automated and the entire idea of having a human crew doing anything on board other than monitoring and maintenance is a bit silly.
The degree of automation is going to be high (pre-Virus ... post-Virus though the levels of automation should come down and the demand for crew to replace the automation should rise). In a highly automated system like that, the crew essentially become Inspectors who need to verify and confirm that the automation is doing the automated tasks correctly. The crew are also responsible for maintenance of the automated systems so they keep working properly.
Or to put it another way, in high technology space craft and starships (meaning TL=9+), the assumption ought to be that the crew are more in the role of "white collar overseers" than they are "blue collar slaves to the machines" (so to speak).
However, an important distinction needs to be made at this point which is not something explicitly spelled out in the Rules As Written, although it is directly implied.
The rules specify the MINIMUM crew numbers ... not the maximum.
It is perfectly possible (for various and sundry reasons) to have a campaign setting where the "minimum crew" specified by the ship design rules are considered "inadequate" to the way ships "work" in that specific setting. The Virus Era being a prime example of a condition in which having too much automation allowing low crew numbers represented an exploitable weakness, making a ship ripe for infection and compromise. Increase the number of crew so as to reduce the degree of automation and you can potentially "harden" a ship's operations against the risk of computer infection and reduce the opportunities to be compromised.
In other words ... "excuses" for needing more than minimal crew numbers CAN be justified as a response to something like a perceived threat scenario in a specific setting.
Then when you do a "fish out of water" situation of the excessively crewed ship traveling somewhere else with higher automation and smaller crew sizes, that excessive crew count can start looking out of place and "wasteful" in a different context ... but that's the key, it's a different context.
When the tech gets high enough, a lot of tasks evolve into a case of push (correct) button, (desired) stuff happens ... with the biggest challenge being the need to figure out which button to push to make what you want to have happen take place.
It's when the reliance on that automation becomes a liability because circumstances change that things can start getting really interesting.