As a followup to the two threads(1 and 2) about trade in the Third Imperium. I decided to follow up on my own advice, and create a Book 7 commercial trade atlas bases upon the speculative trade system.
Book 7 uses an abstracted system to create a "cost of goods" for each world, and a "price of merchandise" based upon the source world trade codes and TL.
So for each pair of worlds where the cost of goods - the source price - transport expenses is > 0 represents a trade opportunity.
There are two maps where: One is for the Borderlands subsector of the Trojan Reach. This was included because it was the source of the discussion for the trade which prompted this.
Second is Regina subsector in the Spinward Marches because that's what everyone looks at. I can do other specific subsectors on request.
http://www.travellerrpg.com/CotI/Gallery/index.php?n=2531 - Borderlands
http://www.travellerrpg.com/CotI/Gallery/index.php?n=2530 - Regina
How to read the maps:
Book 7 trade isn't symmetric: you can make a lot of money going from A to B, but not have any cargo going from B to A. The routes on the map go clockwise. The source world (A) is earlier in time than the market world (B).
The map only covers worlds within J2.
The colors represent profitability per ton of cargo. The colors follow a heat map progression: dark blue is cold, then green, then yellow, then orange, and red. Each step covers Cr1,000 increase in potential profit. So dark blue is < Cr1K per ton, light blue is Cr1k to Cr2k per ton, and so on.
The map does not include quantity of goods available. It does take into account the variability of the rolls on the price/cost table, nor the cost of a broker to improve those results.
I need to make a real key for this, it still an experiment. Feedback for usefulness and suggestions for improvements welcome.
Book 7 uses an abstracted system to create a "cost of goods" for each world, and a "price of merchandise" based upon the source world trade codes and TL.
So for each pair of worlds where the cost of goods - the source price - transport expenses is > 0 represents a trade opportunity.
There are two maps where: One is for the Borderlands subsector of the Trojan Reach. This was included because it was the source of the discussion for the trade which prompted this.
Second is Regina subsector in the Spinward Marches because that's what everyone looks at. I can do other specific subsectors on request.
http://www.travellerrpg.com/CotI/Gallery/index.php?n=2531 - Borderlands
http://www.travellerrpg.com/CotI/Gallery/index.php?n=2530 - Regina
How to read the maps:
Book 7 trade isn't symmetric: you can make a lot of money going from A to B, but not have any cargo going from B to A. The routes on the map go clockwise. The source world (A) is earlier in time than the market world (B).
The map only covers worlds within J2.
The colors represent profitability per ton of cargo. The colors follow a heat map progression: dark blue is cold, then green, then yellow, then orange, and red. Each step covers Cr1,000 increase in potential profit. So dark blue is < Cr1K per ton, light blue is Cr1k to Cr2k per ton, and so on.
The map does not include quantity of goods available. It does take into account the variability of the rolls on the price/cost table, nor the cost of a broker to improve those results.
I need to make a real key for this, it still an experiment. Feedback for usefulness and suggestions for improvements welcome.