DangerousThing
SOC-13
You lose...
In CT, it is 5+ to survive, DM+2 if medic in attendance.
In MT, being uninjured is 7+, DM+(end/5) DM+(Medic's skill), then roll 15+ on the mishap... which is 2d6, +1d6 if natural 2 on the injury avoid task or no medic. In other words, about 1/10 the lethality for healthy folk.
Also, in either case, you roll at thaw, not at jump.
I've always played that with free traders, at least, low riders were thawed at docking time. I can't picture a free trader that would allow one of their low berths to be taken out of the ship and replaced with an unknown one.
Unless, of course, the passenger had brought along his own personal low berth.
So IMTU (at that time, when I was in college and dinosaurs ruled the Earth) low berth survival was 1/12th chance or around an 8.3% chance of dying each thaw (which happened once a jump, unless that was the destination.
In MT, then, assuming a passenger with End=8 and a Medic with skill=3, then being injured has only a 1/36th of happening (only on 2-); death happens only on a 15+ on a roll of three dice, which is 9% *if* you get an injury roll which is about half a percent. The chance of making both these rolls and dying is 9/100 * 1/200 = 36/20000 = 18/10000 = 0.18/100 = 0.18 percent. So it's quite a bit less than CT. However, lets see the results after 10 times, which I'll take up on another posting because I have to program something.
The chance of surviving a single thaw is equal to the chance of Psurvive which is equal to 1 - Pdeath. For CT that equals 1 - 0.083 = 0.917. for MT this is 0.9982.
Basically the chance of dying on N thaws is equal to 1 - (Psurvive)^N.
I'll try to work out the percentages as soon as I can, for 10 and 100 trips.
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