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Transportation inside port

Liam Devlin

SOC-14 5K
Again, with Mythmere's lead-off:

Transportation inside/outside port (2 column table)
Table 1 extreme TL, bad atm
Table 2 extreme TL, atm breathable
Table 3 very high TL, bad atm
Table 4 very high TL, atm breathable
Table 5 high TL, bad atm
Table 6 high TL, atm breathable
Table 7 medium TL, bad atm
Table 8 medium TL, atm breathable
Table 9 low TL, bad atm
Table 10 low TL, atm breathable
Table 11 very low TL, bad atm
Table 12 very low TL, atm breathable
Table 13 Highport
 
For the sake of clarity here, we should be talking about "Transportation In and Out of the Port".

Internal transportation will be using short range, low load equipment ranging from low tech counterweighted or winch equipped cranes and beasts of burden, to fork lifts and wheeled container handlers, to inertialess grav cargo manipulators.

Transportation In and Out of the Port is mule train, pack elephant, wagon, train, cargo ship, truck, pipeline, aircraft, submarine, lighter, or long range matter teleportation.

Internal transportation, i.e. cargo handling can be handled with warehousing if you want, and transportation would be a separate section.

Paul Nemeth
AA
 
How about a Gravway -like those moving sidewalks in some of the bigger airports...It could be used for cargo containers...
And also moving sidewalks...
Drop tubes for moving people instead of elevators.
Grav cars or monorails for moving people across big areas...
-MADDog
 
Internal transportation will be using short range, low load equipment ranging from low tech counterweighted or winch equipped cranes and beasts of burden, to fork lifts and wheeled container handlers, to inertialess grav cargo manipulators.

Transportation In and Out of the Port is mule train, pack elephant, wagon, train, cargo ship, truck, pipeline, aircraft, submarine, lighter, or long range matter teleportation.
Antares Administration
Excellent point. I *think* that could be done with a second column in the table, and I have edited the table of contents to reflect that solution.
 
Cross posted from Water shipping <Transportation>-Paul Nemeth:/
Antares Administration.
The same applies for the landside transportation. Containers and bulk cargo could move out on subterranean highways, passengers by subway/tube. On water worlds, those could be replaced by submarines.

Imagine a port like Singapore, Long Beach or Rotterdam, but with a Class B or C starport. Huge post-Panamax containerships tying up at the starport piers, gantry cranes offloading to cargo handlers for transit to the hangers for loading.

Paul Nemeth
AA
 
Originally posted by Mythmere:
</font><blockquote>quote:</font><hr /> Internal transportation will be using short range, low load equipment ranging from low tech counterweighted or winch equipped cranes and beasts of burden, to fork lifts and wheeled container handlers, to inertialess grav cargo manipulators.

Transportation In and Out of the Port is mule train, pack elephant, wagon, train, cargo ship, truck, pipeline, aircraft, submarine, lighter, or long range matter teleportation.
Antares Administration
Excellent point. I *think* that could be done with a second column in the table, and I have edited the table of contents to reflect that solution. </font>[/QUOTE]Agreed, and so noted.
 
cross posted from Starport vehicles-from GAB:
Here is something that was included in GT:Starports, the various vehicles found at a port. Just think of some of the specialised vehicles you see at a modern airport.

Here is a list divided between ground and orbital vehicles.

Ground:
1. Cargo & Luggage Tractor-Trains
2. Fire Engines
3. Passengers carts (golf carts)
4. Mobile Ramps/Steps
5. Tractor/Tugs/Cranes (For manhandling starships and large items)
6. Large Passenger carriers (These are bus like vehicles that handle large number of people. Some elevate the cabin for accessing the hatches)

Space:
1. EMS Vehicles
2. Customs
3. Security cutters
4. SAR
5. Passenger/Cargo cutters

--------------------
pro-peace, aggressively anti-Saddam

GAB (Traveller True Believer)
Descarte: "I think..."
[Knock Knock]
"Zhodani Thought Police. Please come with us. Everything will be all
right, Citizen."
© 2003 GAB

--moved by Imp. officer type a guy for orderliness sake! Thanks GAB!
 
We need to expand the list to include all tech levels. For example, vertical space will be much more efficiently utilized in a grav-powered environment. Imagine an 8 Ton ISO (Intergalactic Standards Organization :D ) container being handled at a TL E starport by attaching a small grav module to each corner, and pulling it into position in a vertical warehouse using a grav tractor (like the TL 7/8 airfield tractor, but operating in 3 dimensions).

(Liam, I'll mention the grav warehouse concept at "Warehouses") ;)

Paul Nemeth
AA
 
Table 3 (low TL, atmosphere not breathable)

in port______________________out of port

native bearers*______________native bearers+
animal bearers*______________animal bearers+
port-owned forklifts*
port-owned rail system**
port-owned road system for wheeled vehicles**

* in pressurized areas of the port
**either pressurized for use outside of pressurized areas, or unpressurized for use when the entire port is pressurized. Most internal combustion engines won't work in vaccuum and may work explosively well in certain exotic atmospheres (or oxygen-tainted ones).
+ however the low-tech culture lives, this will be the only way to move cargo out of the port unless pressurized vehicles are available
 
Right now we're splitting the Tech level at 10. Do we need, at least for this table, to break tech level into animal power / pre-grav / grav? I think that may really be necessary here.
 
Brilliant! It would be like the Homeworld Table. You could even use the same headings (for super-consistency):

Very low tech - animal and rudimentary machine (pulley, ramp, wagon, mechanical winch)

Low tech - Early self-propelled and powered equipment (Steam or early IC engines, all vehicles wheeled)

Mid tech - Internal Combustion and electric vehicles and equipment, early robotics (wheeled)

High tech - Grav (mostly in short-term transportation applications, not long term storage (which is still physical)) and fuel cell, robotics in the most mundane applications

Very High tech - Grav (even in long-term static applications) and fusion or fuel cell, robotics are the norm

Extreme High tech - Matter transport, matter fabrication ("replication")

Paul Nemeth
AA
 
Originally posted by Mythmere:
grumblegrumble six tables grumble grumble...
Cheer up, Myth! :D Take another look at the homeworld table.

Now, give each equipment type a code. Create one table with Tech Level Group across the Top, and maybe 2d6 or 1d10 down the side. Then list possible equipment combinations at the appropriate points. Follow that with the master list of the codes. Voila, two tables full of crunchy goodness.
file_23.gif


Paul Nemeth
AA
 
Now, give each equipment type a code. Create one table with Tech Level Group across the Top, and maybe 2d6 or 1d10 down the side. Then list possible equipment combinations at the appropriate points. Follow that with the master list of the codes. Voila, two tables full of crunchy goodness.

Paul Nemeth
AA
Okay, that means we need a master list of equipment, divided by tech level and whether it can be pressurized.
file_23.gif


Give me some help, but I'll start.

(each one with the tech level at which it comes into use)

Very Low Tech:
beast of burden
native bearers
wagons

Low Tech
steam tractors
steam trains
counterweight cranes

Medium Tech
trucks/cars/buses
forklifts
robot-driven vehicles
cranes
mag-lev trains
slidewalks

High tech
robot-driven grav cars (air raft)
human-driven grav cars
grav trains
 
Originally posted by Mythmere:
Okay, that means we need a master list of equipment, divided by tech level and whether it can be pressurized.
file_23.gif


Give me some help, but I'll start.

(each one with the tech level at which it comes into use)

Very Low Tech:
beast of burden
native bearers
wagons

Add: basic machines (pulley, ramp, lever, etc), rollers (logs under the large container), boat (rowed), boat (sail)

Low Tech
steam tractors
steam trains
counterweight cranes

Add: mechanical devices (ramps, winches, hoists, etc), airship, boat (rowed), boat (sail), boat (fossil fuel - steam or IC), wagons, native bearers, beast of burden

Medium Tech
trucks/cars/buses
forklifts/container handlers
robot-driven vehicles
cranes
trains
slidewalks

Add: airship, boat (fossil fuel)
Build in: powerplants - Internal Combustion, Electric, Solar; locomotion - wheeled, mag lev, grav (early)

High tech
robot-driven grav cars (air raft)
human-driven grav cars
grav trains
Paul Nemeth
AA
 
Myth, Antares Admin..
Brilliant!

Lets keep it under those headings the THB uses..under Homeworld page--descriptives remember? then say we list <in ascending order technologically> the things that can be found to be being used at that time <he Worlds UPP TL gives the Gm that>.
 
This is a copy from topic I started earlier. Someone suggested it should fit into this topic.


We should do the stats of various vehicles found at a port. Just think of some of the specialised vehicles you see at a modern airport. With the creativity of most PCs, some very original uses can be developed.

Here is a list divided between ground and orbital vehicles.

Ground:
1. Cargo & Luggage Tractor-Trains
2. Fire Engines
3. Passengers carts (golf carts)
4. Mobile Ramps/Steps
5. Tractor/Tugs/Cranes (For manhandling starships and large items)
6. Large Passenger carriers (These are bus like vehicles that handle large number of people. Some elevate the cabin for accessing the hatches)

Space:
1. EMS Vehicles
2. Customs
3. Security cutters
4. SAR
5. Passenger/Cargo cutters
 
Continuing AA & Mythmere's ,Master list idea...

Very Low Tech:
beast of burden
native bearers
wagons/carts/ handbarrows (and said beasts of burden)
Add: basic machines (pulley, ramp, lever, etc), rollers (logs under the large container), boat (rowed), boat (sail)

Low Tech
steam tractors
steam trains
counterweight cranes
Add: mechanical devices (ramps, winches, hoists, etc), airship, boat (rowed), boat (sail), boat (fossil fuel - steam or IC), wagons, native bearers, beast of burden)
*And early Internal combustion engines

Medium Tech
trucks/cars/buses
forklifts/container handlers
robot-driven vehicles (electrical-"Johnny Cab taxis")
cranes
trains
*escalators
Add: airship, boat (fossil fuel)
Build in: powerplants - Internal Combustion, Electric, Solar; locomotion - wheeled, mag lev, grav (early)
*Aircraft, cargo carrier (fixed wing/ rotary wing)

High tech
*slidewalks
robot-driven grav cars (air raft)
human-driven grav cars
*early grav trains


Extreme High Tech
*Grav lifts
*Advanced grav trains/ tubeways.
*Advanced Grav vehicles
* total automation/ roboticization possible.

SOme additions marked by asterisk, or relocated..
 
Moving sidewalks (read `The Caves Of Steal` by Isaac Asimov)
Very high tech level could have matter transport
Very funny Scotty, now beam down my clothes.

Another fun idea would be a beast of burden that caries it`s passengers in it`s mouth. :eek: They are trained not to swallow their passengers, but still, accidents do happen. :rolleyes:

Of course now I have to draw up the stats for those things. Look for them in the beastiary.
 
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