rgrove0172
SOC-12
Im trying to compute travel times for conventional thrusters in 2300AD. There are a few rules out there (Gurps, Orbital) that have forumulaes for figuring the time required to accelerate, cruise, then decelerate a given distance based on the space craft's performance but they require a DeltaV value - a combination of thrust and available fuel. Anyone know of a way to figure this with the info given for the Traveller ruled ships in 2300?
Would this work?
Time to Accelerate to desired speed (Kps) – Time(hours) = Speed (kps) x .0728/Acceleration in Gs
So a ship wanting to reach 50kps cruising speed at a comfortable .5G accleration would take 7.25 hours of accelerating. (and the appropriate full usage...
So if the ship was rated at max 3G acceleration, and had fuel for 3 hours of maximum thrust (page 194 MgT2300) it would consume .16 per hour of that .5G burn using 1.16 hours worth of its 3-hour fuel supply. (assuming it will have to decelerate again at the end of the trip, it would consume another 1.16 for a total of 2.32 hours and still have a bit of a reserve left for landing)
Am I getting this right? Some of you math wizzes please help me out.
Would this work?
Time to Accelerate to desired speed (Kps) – Time(hours) = Speed (kps) x .0728/Acceleration in Gs
So a ship wanting to reach 50kps cruising speed at a comfortable .5G accleration would take 7.25 hours of accelerating. (and the appropriate full usage...
So if the ship was rated at max 3G acceleration, and had fuel for 3 hours of maximum thrust (page 194 MgT2300) it would consume .16 per hour of that .5G burn using 1.16 hours worth of its 3-hour fuel supply. (assuming it will have to decelerate again at the end of the trip, it would consume another 1.16 for a total of 2.32 hours and still have a bit of a reserve left for landing)
Am I getting this right? Some of you math wizzes please help me out.
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