Hi all,
I picked up a copy of Traveller 2300 from a used gaming store recently. I had it years ago when I was in high school, but have no recollection other than it was a fairly unique setting and we had a lot of fun with it. I've been reading up on the character generation and combat rules and I have a few questions...
1. The rules mention you can move; crawl, walk, trot or run, and that your choice affects speed, but I can't seem to find where "speed" is mentioned. How far can a player actually move in a given turn (or pass)?
2. Area fire This mentions "Area fire value is double at close range... chance of hitting is determined from area fire value and the rate of fire. Multiply the AFV times the number of bursts fired to produced the number to be thrown on 1D10. If the die roll is [< or = to] achieves hits. Round all fractions down..." If I then read the weapon charts, it appears that at close range, the FAM-90 never misses, since AFV = 1.5 x 2 and ROF for area fire is 5, ie 3x5 or 15 and the Stracher P-11m never hits, since AFV = .25 x 2 and ROF = 1, .5x1 or 0. Am I reading this correctly?
3. Initiative - It appears this is rolled once during character generation (Coolness Under Fire) and remains the same throughout the game?
4. Character improvement seems to be nonexistant outside of character generation. Is this true?
5. Concioussness Levels and Life Levels. The text says for CL to divide Size by 20 and round DOWN. This seems like most players would have 0? Life levels are Size divided by 10 and round down, so characters with size 9 or less would have 0 Life levels? Am I reading this right? (Don't you need at least 1 CL to be conscious and 1 LL to be alive?)
This looks like a really cool game, and I'd like to try and run a game or two with "canon" rules before I start mucking with it
I picked up a copy of Traveller 2300 from a used gaming store recently. I had it years ago when I was in high school, but have no recollection other than it was a fairly unique setting and we had a lot of fun with it. I've been reading up on the character generation and combat rules and I have a few questions...
1. The rules mention you can move; crawl, walk, trot or run, and that your choice affects speed, but I can't seem to find where "speed" is mentioned. How far can a player actually move in a given turn (or pass)?
2. Area fire This mentions "Area fire value is double at close range... chance of hitting is determined from area fire value and the rate of fire. Multiply the AFV times the number of bursts fired to produced the number to be thrown on 1D10. If the die roll is [< or = to] achieves hits. Round all fractions down..." If I then read the weapon charts, it appears that at close range, the FAM-90 never misses, since AFV = 1.5 x 2 and ROF for area fire is 5, ie 3x5 or 15 and the Stracher P-11m never hits, since AFV = .25 x 2 and ROF = 1, .5x1 or 0. Am I reading this correctly?
3. Initiative - It appears this is rolled once during character generation (Coolness Under Fire) and remains the same throughout the game?
4. Character improvement seems to be nonexistant outside of character generation. Is this true?
5. Concioussness Levels and Life Levels. The text says for CL to divide Size by 20 and round DOWN. This seems like most players would have 0? Life levels are Size divided by 10 and round down, so characters with size 9 or less would have 0 Life levels? Am I reading this right? (Don't you need at least 1 CL to be conscious and 1 LL to be alive?)
This looks like a really cool game, and I'd like to try and run a game or two with "canon" rules before I start mucking with it
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