Supplement Four
SOC-14 5K
One thing I was reminded of the other day when I went through the Book 4 Character generation was that the Traveller drudge work--the work that you need to do to play the game--is fun!
Unlike many other RPGs, creating a character or designing a subsector to explore is quite fun. At least, I think it is.
I compare this to the work I have to do, say, on my Conan game. It's d20 based. And, while some of it is fun, designing the stats for new characters/NPCs really isn't that fun. I do it because I have to and because the end result is fun.
But, with Traveller, the background work is a neat exploratory journey where we discover things--things that make the universe cool and interesting.
I enjoy rolling NPCs and "discovering" who they are. I like creating subsector, learning and making decisions about worlds, then "reading" a subsector, allowing the details generated by the dice to tell me about the environment.
If only all RPG could be this fun behind the scenes. I enjoy my solo Ref work with Traveller much more than do just about any other game.
Unlike many other RPGs, creating a character or designing a subsector to explore is quite fun. At least, I think it is.
I compare this to the work I have to do, say, on my Conan game. It's d20 based. And, while some of it is fun, designing the stats for new characters/NPCs really isn't that fun. I do it because I have to and because the end result is fun.
But, with Traveller, the background work is a neat exploratory journey where we discover things--things that make the universe cool and interesting.
I enjoy rolling NPCs and "discovering" who they are. I like creating subsector, learning and making decisions about worlds, then "reading" a subsector, allowing the details generated by the dice to tell me about the environment.
If only all RPG could be this fun behind the scenes. I enjoy my solo Ref work with Traveller much more than do just about any other game.