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Traveller News Service Generator

Slink182

SOC-10
For those interested, the TNS Generator is now available at eLibrary. This program was put together in response to GranpaFishy's inquiry for a random TNS story seed generator. More info in its readme.txt file.

Cheers, and happy travelling.
 
Let me be among the first to say "Holy Crap, This is Awesome!!!" Outstanding Stuff, what? How does it work? Does it have a reservoir of permutations of facts and dates to draw from? I think we have a strong contender for this year's "Man with Three Brains Award"

Well Done!
 
It generates and writes out a simple TNS seed based on an available list of entries. In general, it follows the method originally laid out by Michael Hughes (Mike, if you're here, take a bow). There are a few extra entries, and some permutations, but not much. It doesn't take into account dates - the TNS Generator is a "seeder" for ideas, so when the stories take place, and where, is really the domain of the referee.

It does "plant" the story to a specific world population since higher population worlds are more likely to generate noteworthy stories.

At some point in the future, I'll likely expand the generation list and add a few subroutines to it to truly make it more random in scope (ver.1.5, likely).
 
Hey, might not be that far off. TNSGen only took about a half day to code.

Just polished off a T20 starship encounters generator over the weekend. I hope to u/l later this week. :D
 
Very nice. Slink, I'd love it if a future release could look at a *.SEC file I provide for world data, as well as lists of NPCs, Corporations, etc, that I can modify to reflect the background of my campaign.

Of course, that is a little harder to create.

Thanks for all the hard work, and I'm looking forward to that T20 Starship Encounters generator.


With Regards,
Flynn
 
Ya beat me to it Slink. I just hadn't got around to it (real life has been high-focus lately). Good job, though I still plan to code one up in PHP to let people pull down TNS entries online. Additionally, I did have the idea of letting people put in seeding information like dates and maybe even some locations or (fantasy version) sector files as inputs.
 
OK, I'm curious... what do these sector/.sec files look like? I wouldn't mind taking a look at a detailed on to see what I can pull out of it.

I have been thinking about TNS 1.5 and what to add. I think a more randomized approach would be nice - would follow something like "generate major headline, subgen headline event".

Also thought about using an external file that the user can add to that the program could open and mine for events. This file would use keywords and could either contain a specific news item waiting to be called up (an event) or something that would relate directly to a specific NPC/corporation/government/etc in the campaign universe, maybe something like:

"event,startrigger rumored on planet X"
("event" is the keyword, what follows would be the news item)

"NPC,John Smallberries,con"
("NPC" is the keyword, name is the NPC's name, "con" calls a subroutine that would determine the NPC's current con/activity)

The external file would, of course, be used in conjunction with the regular TNS stories.

Well, that's the dream, anyway. Somewhere down the road...
 
Hi Guys,

I have been trying to access the TNS generator from the fLibrary - but keep getting a Page Not Found reply - I am not trying hard enough or is there a problem ?

Please keep up the great work bailing out lazy refs like me !!
 
Originally posted by Robbo:
Hi Guys,

I have been trying to access the TNS generator from the fLibrary - but keep getting a Page Not Found reply - I am not trying hard enough or is there a problem ?

Please keep up the great work bailing out lazy refs like me !!
Sorry about that. Still working a few bugs out of the new site layout. Try it now.

Hunter
 
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