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Traveller Stats for Dracula

  • Thread starter Thread starter gloriousbattle
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gloriousbattle

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Some small press gaming mag once did Traveller stats for the Count. Any help here? I'm racking my brains, but can't think which mag it might be.

Regards
 
This is an old write up for vampires that I did for an old Traveller game that I ran AGES ago.

Vampirism in Traveller.

Vampirism is a virus that modifies the generic structure of those unfortunate enough to catch it. While it is generally hard to pass on to others ( The virus must be introduced directly into the blood stream, and this is usually accomplished through a bite, or by an infected person deliberately feeding another their blood ) and those infected with it gain some truly amazing side effects, the drawbacks of infection are extreme, and deadly in nature.

To infect: roll 2D when exposed. id results are over CURRENT End, then exposed has contracted the disease. Both benifits and Side Effects manifest after three days of initial infection.

The Benefits: +4 Str, +4 Dex, these bonuses can result in the affected stats going over 15. Gain a "Blood pool" stat that may range from 0 to 15 and can be used to power the infecteds psi like abilities. Gain the following Psi ablilities: Telepathy, Awareness, Clairvoyance. The "Psionic abilities" are powered by the points from the infecteds Blood Pool, and function in all ways like the regular Psionic Talents with all the sub skills. These skills are treated in all ways like normal skills and must be raised over time. They also cease to age.

The Side effects: Inability to digest anything other than Blood for sustenance. Blood Pool will decrease by one for every day that blood is not ingested, when BP reaches 0, End begins to decrease by one per day, when End reaches 0, infected slips into a state similar to the Awareness power of Suspended Animation that they can not end unless given blood.
To regain BP the infected must feed, regaining one BP for for every stat point of damage they take from a target on a one for one basis.
Extreme photosensitivity. Infected take damage to EACH of their physical stats each ROUND that they are exposed to direct solar radiation. Amount taken depends on the local suns spectral type as follows: O or B 5pts per round. A 4pts per round, F 3pts per round, G 2pts per round, M 1pt per round.

The 3I keeps close track of those infected with the disease and does not allow them off the worlds they inhabit, The penalty for violating this travel edict is death.
 
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Oh yeah, forgot to mention, can only heal damage through the expenditure of BP and using the regeneration sub skill of Awareness.

It was a fun game, and my players learned to really dislike anyone with V Syndrome. :devil:
 
This is an old write up for vampires that I did for an old Traveller game that I ran AGES ago.

Vampirism in Traveller.

Vampirism is a virus that modifies the generic structure of those unfortunate enough to catch it. While it is generally hard to pass on to others ( The virus must be introduced directly into the blood stream, and this is usually accomplished through a bite, or by an infected person deliberately feeding another their blood ) and those infected with it gain some truly amazing side effects, the drawbacks of infection are extreme, and deadly in nature.

To infect: roll 2D when exposed. id results are over CURRENT End, then exposed has contracted the disease. Both benifits and Side Effects manifest after three days of initial infection.

The Benefits: +4 Str, +4 Dex, these bonuses can result in the affected stats going over 15. Gain a "Blood pool" stat that may range from 0 to 15 and can be used to power the infecteds psi like abilities. Gain the following Psi ablilities: Telepathy, Awareness, Clairvoyance. The "Psionic abilities" are powered by the points from the infecteds Blood Pool, and function in all ways like the regular Psionic Talents with all the sub skills. These skills are treated in all ways like normal skills and must be raised over time. They also cease to age.

The Side effects: Inability to digest anything other than Blood for sustenance. Blood Pool will decrease by one for every day that blood is not ingested, when BP reaches 0, End begins to decrease by one per day, when End reaches 0, infected slips into a state similar to the Awareness power of Suspended Animation that they can not end unless given blood.
To regain BP the infected must feed, regaining one BP for for every stat point of damage they take from a target on a one for one basis.
Extreme photosensitivity. Infected take damage to EACH of their physical stats each ROUND that they are exposed to direct solar radiation. Amount taken depends on the local suns spectral type as follows: O or B 5pts per round. A 4pts per round, F 3pts per round, G 2pts per round, M 1pt per round.

The 3I keeps close track of those infected with the disease and does not allow them off the worlds they inhabit, The penalty for violating this travel edict is death.

Thanks for this, but this article, where ever it was, was nothing anywhere near so advanced. I was simply trying to put together a set of the weirdest Traveller articles I could find, and this was one I remembered.
 
There is a comic called "Battle Angel Alita: Last Order;" starting at about collection #6 there's a vampiric character.
 
Incidentally, for anyone interested in an intelligent treatment of vampires in science fiction, check out Blindsight by Peter Watts.

Note, the character Jukka Sarasti, while intelligently imagined, still manages an Eastern European accent, presumably so we're not thrown too far out of our accustomed tropes. :D
 
I posted this somewhere, but I forget exactly...

Vampirism arose from a biological experiment in anagathics. The first attempt introduced a virus that caused a the higher reasoning centers in its victims' brains to atrophy. The victim no longer cared about anything other than feeding ... on those who were not infected. Thus the zombies were born. They were no threat to each other unless one became too weak to fend off the other zombies and became their food. Their bites could infect others with the zombie virus, but only if those they bit survived the attack instead of being eaten.

The second attempt created the vampires themselves. These unfortunates still retained all their mental faculties. They maxed out their strength, dexterity, endurance and intelligence, and gained the ability to see well in to the infra-red spectrum. They also acquired an adverse reaction to ultra-violet light -- their flesh could spontaneously combust when exposed to sunlight. They were stronger, quicker, healthier and smarter than any others, but had a tendency towards mania and obsessive-compulsive disorders. Most could keep their behavior in check, and all preferred the darkness. Unfortunately, the only substance their bodies could process for nourishment was fresh, untainted blood -- the fresher the better.

The third attempt produced the Immortals. They had all the advantages of the Vampires, minus the infra-vision and sensitivity to light. Unfortunately, they too required a steady supply of nourishment that only uninfected mortals could provide - the hormone suite produced the pituitary gland, deep inside the brain. The best sources were young adolescents. Their bodies were practically saturated with the hormones necessary for the Immortals' survival. As long as they had a fresh supply, these immortals could remain active, entering into an increasingly torpid state as the supply dwindled.

All three types of monsters tended to avoid each of the other types, whenever possible. Zombies roamed wherever they could, vampires dwelt on society's fringes, while immortals walked among us and were indistinguishable from us.

And then then the humans arrived from Earth...

;)
 
Found the Dracula article!! :devil:

Space Gamer #74 pgs 21-24. It actually had stats for Traveller, as well as Call of Cthulhu, Champions 1e and The Fantasy Trip (shows you how old the article was).

And we're talking a POWERFUL Dracula too! The Champions version comes out at 616 points, and the Traveller version would be a major campaign villain.
 
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